Color Correction
Adjusting the visual appearance of colors on your map
Setting up a custom lut
- In APE, copy
luts_t7_defaultmaterial andimg_luts_t7_zm_factoryinto a new GDT with unique names - Update the material with the new image name
- Open the directory of the existing image,
Call of Duty Black Ops III/texture_assets/t7_lutscreate a copy of the file with a unique name, and open it - Save everything in APE Ctrl + S
- In Radiant, deselect everything Escape and set the
lutmaterialto the material name you created - Open your maps folder in
Call of Duty Black Ops III/usermaps, open your.zonefile inzone_sourceor open it from the Mod Tools Launcher by right clicking your map - Replace
material,luts_t7_defaultwith your new material, keeping thematerial,prefix
Editing your custom lut
- Open your new texture in your photo editor of choice
- Edit however you'd like. If you don't know what to change, try:
If you don't see any changes after saving, try restarting Radiant