Black Ops III

AddDuplicateRenderOption

Add a duplicate render option for the entity

Example:

myEnt AddDuplicateRenderOption( DR_TYPE_FRAMEBUFFER, DR_METHOD_THERMAL_MATERIAL, DR_CULL_ALWAYS )myEnt AddDuplicateRenderOption( DR_TYPE_OFFSCREEN, DR_METHOD_CUSTOM_MATERIAL, DR_CULL_NEVER, mapped_material_id(player,"gfx_my_material_2") )

Parameters

ParameterSummary
*dupeTypethis is one of [DR_TYPE_FRAMEBUFFER
*dupeMethodthis is one of [DR_CULL_ALWAYS
mappedMaterialIdThis is the mapped material id
dupeCullthis is one of [DR_METHOD_OFF

* = mandatory