Black Ops III

AnimMode

Set the way that animation deltas are interpreted by the game engine

Example:

self AnimMode( "gravity" )

Parameters

ParameterSummary
*modewhich animmode to use. Must be 'gravity', 'nogravity', 'angle deltas', 'pos deltas', 'normal', 'normal_nogravity', 'zonly_physics', 'nophysics', 'none'
[clear path]The clear path flag

* = mandatory