Return true if the button_bit(s) indicated are pressed (note: there is no way to know exactly which buttons are pressed on the client, since everything is remapped into these bit values)
Example:
if ( self ButtonBitState( "BUTTON_BIT_ATTACK") ) ...
Parameters
Parameter
Summary
*button
: name of button to check "BUTTON_BIT_ATTACK" for example, optionally can include as many button names as desired. Returns true if all buttons indicated are true.