Black Ops III

CheckGrenadeThrow

Checks whether the actor can throw a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

Example:

throwvel = self CheckGrenadeThrow( armOffset, "min energy", 0 )

Parameters

ParameterSummary
*hand offset(vector) the estimated offset of the hand for the throw
*method(string) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
*random range(float) random range from target position to throw at

* = mandatory