Black Ops III

CheckGrenadeThrowPos

Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

Example:

throwvel = self CheckGrenadeThrowPos( armOffset, "min energy", targetPos )

Parameters

ParameterSummary
*hand offset(vector) the estimated offset of the hand for the throw
*method(vector) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
*targetpos(vector) The target position, should be at ground level of potential target

* = mandatory