Black Ops III

CylinderDamage

cylinder_dir_vector should contains the direction and the length of the cylinder relative to the base origin

Parameters

ParameterSummary
*cylinder_veccontains the direction and the length of the cylinder relative to the base origin
*originOrigin of damage
*near_radiusRadius of the damage at the near end
*far_radiusRadius of the damage at the far end
*max_damageMax damage, this is the damage at the origin
*min_damageMax damage, this is the damage at the edge of the radius
[attacker]Attacker the dealt the damage
[means_of_death]Means of death of the damage
[weapon]Weapon used to damage

* = mandatory