Black Ops III

DisconnectPaths

Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.

Example:

level.ArmoredCar DisconnectPaths()

Parameters

ParameterSummary
[detailLevel]how detailed the cut part matches the entity. 0 or omitted: box, 1: convex hull fitting rough shape, 2: [SUPER EXPENSIVE] use collision shape directly
[moveAllowed]sets whether the silhouette moves with the entity (defaults to true)

* = mandatory