FinishVehicleRadiusDamage
Does damage to an vehicle - usually as part of the damage callback
Example:
self FinishVehicleRadiusDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, fRadius, fConeRadius, fConeDir, psOffsetTime )
Parameters
| Parameter | Summary |
|---|---|
| *Inflictor | The entity that causes the damage.(e.g. a turret) |
| *Attacker | The entity that is attacking. |
| *Damage | Integer specifying the amount of damage done |
| *Inner Damage | Integer specifying the amount of inner damage done |
| *Outer Damage | Integer specifying the amount of outer damage done |
| *Damage Flags | Integer specifying flags that are to be applied to the damage |
| *Means Of Death | Integer specifying the method of death |
| *Weapon | The weapon number of the weapon used to inflict the damage |
| *Point | (vector) The Point of the damage |
| *Radius | (float) The radius of the damage |
| *ConeRadius | (float) The radius of the cone damage |
| *ConeDirection | (vector) The direction of the cone damage |
| *Offset Time | The time offset for the damage |
* = mandatory