Black Ops III

FinishVehicleRadiusDamage

Does damage to an vehicle - usually as part of the damage callback

Example:

self FinishVehicleRadiusDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, fRadius, fConeRadius, fConeDir, psOffsetTime )

Parameters

ParameterSummary
*InflictorThe entity that causes the damage.(e.g. a turret)
*AttackerThe entity that is attacking.
*DamageInteger specifying the amount of damage done
*Inner DamageInteger specifying the amount of inner damage done
*Outer DamageInteger specifying the amount of outer damage done
*Damage FlagsInteger specifying flags that are to be applied to the damage
*Means Of DeathInteger specifying the method of death
*WeaponThe weapon number of the weapon used to inflict the damage
*Point(vector) The Point of the damage
*Radius(float) The radius of the damage
*ConeRadius(float) The radius of the cone damage
*ConeDirection(vector) The direction of the cone damage
*Offset TimeThe time offset for the damage

* = mandatory