Black Ops III

GetNextFindBestCoverTime

Generates a new next find cover time

Example:

behaviorTreeEntity.nextFindBestCoverTime = GetActorNextFindBestCoverTime( behaviorTreeEntity.engageMinDist, behaviorTreeEntity.engagemaxdist, behaviorTreeEntity.coversearchinterval )

Parameters

ParameterSummary
*minEngageDistMin engage enemy dist.
*maxEngageDistMax engage enemy dist.
*noEnemyIntervalHow often cover should be searched when without an enemy

* = mandatory