Black Ops III

GetPerfectInfo

Forces the AI to become aware of this entity regardless of whether it can be seen or not.

Example:

self GetPerfectInfo( get_players()[0] )

Parameters

ParameterSummary
*entityAn entity to become aware of. Must be a sentient (i.e. AI or player)
[update sight]If true then it will update the last seen position also.

* = mandatory