Black Ops III

GetShootAtPos

Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For other entities it's the tag_eye if there is one else the center of the entity bounding box.

Example:

targetPos = self.enemy GetShootAtPos(self)

Parameters

ParameterSummary
[attacker]The entity that will be shooting

* = mandatory