ren.gay
Black Ops III
HidePart
Hide part of an entity.
Example:
self HidePart( "tag_weapon", "weapon_saw" )
Parameters
Parameter
Summary
*tagname
The tag to hide. All surfaces with a vertex weighted to the tag will be hidden and have no bullet collision. (string)
[modelname]
The optional model name to help specify the part location. (string)
[bApplyToChildren]
Optional flag to specify if we should apply the operation to children bones as well. (boolean)
* = mandatory