Black Ops III

HidePart

Hide part of an entity.

Example:

self HidePart( "tag_weapon", "weapon_saw" )

Parameters

ParameterSummary
*tagnameThe tag to hide. All surfaces with a vertex weighted to the tag will be hidden and have no bullet collision. (string)
[modelname]The optional model name to help specify the part location. (string)
[bApplyToChildren]Optional flag to specify if we should apply the operation to children bones as well. (boolean)

* = mandatory