Black Ops III

LinkToBlendToTag

Attaches one entity to another, gradually lerping entity to the parents orientation

Example:

self.rightturret LinkToBlendToTag( self, "tag_gunRight" )

Parameters

ParameterSummary
*linkto entityThe entity to attach this thing to
[tag]The tag to attach the entity to
[only yaw]Tells if blending only the yaw. Default to true.
[collision physics]Sets whether we should use collision physics. Defaults to false.

* = mandatory