Black Ops III

Missile_CreateRepulsorEnt

Creates a missile repulsor at the origin of an entity

Example:

repulsor = Missile_CreateRepulsorEnt( enemy_chopper, 10000, 6000 )

Parameters

ParameterSummary
*entityThe entity that is to be a repulsor
*strengthThe strength of the repulsor (maximum acceleration it can apply to a missile)
*affectDistThe effective distance at which the missile can be affected. The effect of the attractor falls off from to zero from the center to this distance away from the center.
[affectAllProjectiles]If set it will affect all projectiles inculding grenades and guided missiles.
[alert range]If set it send notify when missile breaches range(but will not repulse).

* = mandatory