Black Ops III

MoveSlide

Launches the entity in the given velocity. When on the ground it will slide smoothly. Call StopMoveSlide to make it stop moving.

Example:

self MoveSlide( 16, anglesToForward( self.angles ) * 10 )

Parameters

ParameterSummary
*centerThe center of the entity's collision with the ground
*radiusThe radius of the entity's collision with the ground
*initial velocityThe initial velocity to move the entity at

* = mandatory