Black Ops III

PlayBattleChatterToTeam

Play the sound alias as if coming from the entity, so that only one team can hear it

Example:

self PlaySoundToTeam( "frag_out", "axis", self )

Parameters

ParameterSummary
*aliasname1The first sound alias to play
*aliasname2The second sound alias to play
*teamnameThe team that will be able to hear the sound. Must be either 'axis' or 'allies' or 'team3'.
[ignoreplayer]If present, this player will not hear the sound.

* = mandatory