Black Ops III

PlaySoundToPlayer

Play the sound alias as if coming from the entity, so that only one player can hear it

Example:

self PlaySoundToPlayer( "frag_out", self )

Parameters

ParameterSummary
*aliasnameThe sound alias to play (string) or the sound alias (int)
*playerThe player that will be able to hear the sound. (entity)

* = mandatory