Black Ops III

RopePulse

Creates a stimulus that will effect ropes in the area and radius of the event. Amount of movement is based on damage calculation. Cheaper than physics events, as it only effects ropes. Zero network cost, as it's on the client.

Example:

RopePulse(sRopePulse.origin, 10, 150, 100, 1); // 150 damage applied at 10 units or less, 1 damage applied at 150 units distance.

Parameters

ParameterSummary
*originWhere the event is.
*innerRadiusinner radius of event. At this radius or lower, innerDamage is done.
*outerRadiusouter radius of event. Maximum extent at which outerDamage is done. Damage scales to innerDamage between outerRadius and innerRadius
*innerDamagehow much damage is applied at innerRadius, or lower.
*outerDamagehow much damage is applied at outerRadius.

* = mandatory