Black Ops III

RotateTo

Rotate this entity to the given world rotation value

Example:

shutter RotateTo( (shutter.angles[0], newYaw, shutter.angles[2]), newTime )

Parameters

ParameterSummary
*anglesThe new world angle to rotate to
*timeThe time to rotate in seconds
[acceleration time]The time spent accelerating in seconds
[deceleration time]The time spent decelerating in seconds

* = mandatory