Black Ops III

SetAnimForceNew

Debug only functionality that adds a new instance of an animation to an animtree setting its time to a specific point.

Example:

self SetAnimForceNew( %precombatrun1, 1, 0.1, 1 )

Parameters

ParameterSummary
*animationThe animation or animtree node to change.
[weight]Goal weight of this animation. Defaults to 1.0.
[time]Time to set this animation to after adding it. Defaults to 0.
[goalTime]Time to transition to this weight in seconds. Defaults to 0.2.
[rate]Playback rate of the animation. Defaults to 1.0.

* = mandatory