Black Ops III

SetFilterPassCodeTexture

Sets a code texture for a filter pass - the tetxure has be to created beforehand

Example:

SetFilterPassMaterial( self.localClientNum, 1, 12, 0, "myBundle")

Parameters

ParameterSummary
*localClientNum
*filterIndexMust be between 0 - 3
*passIndexMust be between 0 - 15
*texture IndexMust be between 0 - 1
*texture namehas to have been created by captureFrame() before - if empty string sets to null.

* = mandatory