Black Ops III

SetTargetedMissilesRemaining

Set targeted entity missiles remaining, for use on the client side in the UI.

Example:

self SetTargetedMissilesRemaining( weapon, 0.0 )

Parameters

ParameterSummary
*weaponThe weapon (player should have this weapon)
*missilesRemainingThe amount of missiles remaining to destroy the target

* = mandatory