Black Ops III

ShouldDoInitialWeaponRaise

Set weaponstate to force or prevent first raise animation the next time the player switches to it. Only works if the player currently has it

Example:

old_state = self ShouldDoInitialWeaponRaise( "ak47", false )

Parameters

ParameterSummary
*weaponThe weapon to set the first raise anim state for
*bool shouldDoRaiseWhether the weapon should do the initial raise

* = mandatory