Black Ops III

Target_BoundingIsUnderReticle

Returns true if the player's cursor is roughly inside of the target's bounding box.

Example:

player Target_BoundingIsUnderReticle( player, enemy_chopper, 1000 )

Parameters

ParameterSummary
*playerThe player entity
*target entityThe entity that is the target
*maxDistanceThe maximum distance to check for target intersection

* = mandatory