Black Ops III

Target_SetOffscreenShader

Sets the material that is used when a target clamps to the edge of the screen. The target must have already been created with target_set()

Example:

Target_SetOffscreenShader( enemy_chopper, "arrow" )

Parameters

ParameterSummary
*target entityThe entity that is the target
*materialnameThe shader for the quad drawn over the target

* = mandatory