Black Ops III

Target_StartReticleLockOn

Begins the lock-on sequence for the target on the hud. This affects the animation of the vehicle reticle.

Example:

Target_StartReticleLockOn( enemy_chopper, 4 )

Parameters

ParameterSummary
*target entityThe entity that is the target
*durationThe amount of time between now and fully locked-on, in seconds.

* = mandatory