LUI Models
Here's all the useful LUI models I could find
Table of Contents
hudItems
hudItems.3rdCrosshair
hudItems.actionSlot1ammo
hudItems.actionSlot3ammo
hudItems.actionSlot4ammo
hudItems.ammoPickedUp
hudItems.armorOverlay
hudItems.armorPercent
hudItems.blackhat
hudItems.blackhat.status
hudItems.captureCrateTotalTime
hudItems.centerConsole.line0
hudItems.centerConsole.line1
hudItems.centerConsole.line2
hudItems.centerConsole.line3
hudItems.centerConsole.line4
hudItems.centerConsole.line5
hudItems.centerConsole.line6
hudItems.centercrosshair
hudItems.cleanCarryCount
hudItems.colorBlindSensitiveEnemyColor
hudItems.colorBlindSensitiveFriendlyColor
hudItems.console.line0
hudItems.console.line1
hudItems.console.line2
hudItems.console.line3
hudItems.console.line4
hudItems.console.line5
hudItems.console.line6
hudItems.cursorHintIconRatio
hudItems.cursorHintImage
hudItems.cursorHintText
hudItems.cursorHintTextLine2
hudItems.cybercomActiveType
hudItems.cybercomRequestedType
hudItems.damagenum_model
hudItems.doublePointsActive
hudItems.dpadLeftAmmo
hudItems.DRInventoryBlocks
hudItems.DRInventoryItems
hudItems.elmgplayersta
hudItems.elmgscorevalue
hudItems.extracamhint
hudItems.grenadefuse
hudItems.hess1.type
hudItems.hess2.type
hudItems.is_holo_attachment
hudItems.is_reloading
hudItems.killcamAllowRespawn
hudItems.killCamHideEmpReboot
hudItems.killcamWeapon.attachment0
hudItems.killcamWeapon.attachment1
hudItems.killcamWeapon.attachment2
hudItems.killcamWeapon.attachment3
hudItems.killcamWeapon.attachment4
hudItems.killcamWeapon.attachment5
hudItems.killcamWeapon.killfeedicon
hudItems.killcamWeapon.weaponName
hudItems.lowammohint_update
hudItems.outOfBoundsEndTime
hudItems.perks
hudItems.playerfiring
hudItems.playerSpawned
hudItems.pulseNoAmmo
hudItems.pulseNoLethal
hudItems.pulseNoTactical
hudItems.SDBombClient
hudItems.shockImageBottom
hudItems.shockImageLeft
hudItems.shockImageRight
hudItems.shockImageTop
hudItems.showCursorHint
hudItems.showDpadDown
hudItems.showDpadDown_HackTool
hudItems.showDpadDown_PES
hudItems.showDpadLeft_Staff
hudItems.showDpadLeft_WaveGun
hudItems.showDpadRight
hudItems.showDpadRight_Chicken
hudItems.showDpadRight_DragonStrike
hudItems.showDpadRight_Drone
hudItems.showDpadRight_Gateworm
hudItems.showDpadRight_Spider
hudItems.showDpadUp
hudItems.sixthsense
hudItems.spawn_actor_healthbar
hudItems.speedmeter
hudItems.stickyImage
hudItems.tabletLocationSelectorText
hudItems.time
hudItems.time.game_end_time
hudItems.time.quest_complete_time
hudItems.time.round_complete_num
hudItems.time.round_complete_time
hudItems.unitrigger_state
hudItems.voipInfo
hudItems.voipInfo.voip1
hudItems.voipInfo.voip2
hudItems.voipInfo.voip3
hudItems.voipInfo.voip4
hudItems.weaponcliponly
hudItems.weapon_fired
hudItems.za
hudItems.za2
gameScore
gameScore.alliesAlive
gameScore.alliesScore
gameScore.axisScore
gameScore.defeat
gameScore.draw
gameScore.enemiesAlive
gameScore.enemyScoreOrTime
gameScore.firstPlaceXUID
gameScore.gameTimeEnd
gameScore.highestScore
gameScore.highestScoreName
gameScore.isRoundEnd
gameScore.matchBonus
gameScore.playerScore
gameScore.playerScoreOrTime
gameScore.roundLimit
gameScore.roundsPlayed
gameScore.scoreLimit
gameScore.victory
currentWeapon
currentWeapon.aat
currentWeapon.aaticon
currentWeapon.ammoclippercentage
currentWeapon.ammoinclip
currentWeapon.ammoindwclip
currentWeapon.ammostock
currentWeapon.clipmaxammo
currentWeapon.currentshotcharge
currentWeapon.equippedweaponreference
currentWeapon.fireratestring
currentWeapon.lockedonenemy
currentWeapon.lockedonenemymissilesremaining
currentWeapon.lockedonenemyteamhacking
currentWeapon.lockedonenemyteamtargetting
currentWeapon.lockedonenemytimeremaining
currentWeapon.lookingdownsights
currentWeapon.updateweaponselect
currentWeapon.usingoffhand
currentWeapon.viewmodelweaponname
currentWeapon.weapon
currentWeapon.weaponname
currentWeapon.weaponoverenemy
currentWeapon.weaponprestigeui3dtext
currentWeapon.weaponreticle
currentPrimaryOffhand
currentPrimaryOffhand.primaryOffhand
currentPrimaryOffhand.primaryOffhandCount
currentSecondaryOffhand
currentSecondaryOffhand.secondaryOffhand
currentSecondaryOffhand.secondaryOffhandCount
zmInventory
zmInventory.air_staff.visible
zmInventory.bucket_bucket_type
zmInventory.bucket_bucket_water_level
zmInventory.bucket_bucket_water_type
zmInventory.bucket_seed_01
zmInventory.bucket_seed_02
zmInventory.bucket_seed_03
zmInventory.capture_generator_wheel_widget
zmInventory.challenges.challenge_complete_1
zmInventory.challenges.challenge_complete_2
zmInventory.challenges.challenge_complete_3
zmInventory.challenges.challenge_complete_4
zmInventory.check_boxer_memento
zmInventory.check_detective_memento
zmInventory.check_femme_memento
zmInventory.check_magician_memento
zmInventory.current_gem
zmInventory.dragonride_part_codes
zmInventory.dragonride_part_map
zmInventory.dragonride_part_transmitter
zmInventory.fire_staff.visible
zmInventory.gaskmask_gasmask_active
zmInventory.gaskmask_gasmask_progress
zmInventory.gaskmask_part_filter
zmInventory.gaskmask_part_strap
zmInventory.gaskmask_part_visor
zmInventory.gen_rune_electricity
zmInventory.gen_rune_fire
zmInventory.gen_rune_light
zmInventory.gen_rune_shadow
zmInventory.gravityspike_part_body
zmInventory.gravityspike_part_guards
zmInventory.gravityspike_part_handle
zmInventory.idgun_part_heart
zmInventory.idgun_part_skeleton
zmInventory.idgun_part_xenomatter
zmInventory.keeper_callbox_gem
zmInventory.keeper_callbox_head
zmInventory.keeper_callbox_totem
zmInventory.lightning_staff.visible
zmInventory.piece_cylinder
zmInventory.piece_egg
zmInventory.piece_quadrotor_zm_body
zmInventory.piece_quadrotor_zm_brain
zmInventory.piece_quadrotor_zm_engine
zmInventory.piece_record_zm_player
zmInventory.piece_record_zm_vinyl_master
zmInventory.piece_riotshield_clamp
zmInventory.piece_riotshield_dolly
zmInventory.piece_riotshield_door
zmInventory.player_apothicon_egg
zmInventory.player_apothicon_egg_bg
zmInventory.player_character_identity
zmInventory.player_gate_worm
zmInventory.player_gate_worm_bg
zmInventory.player_sword_quest_completed_level_1
zmInventory.player_sword_quest_egg_state
zmInventory.player_tablet_state
zmInventory.player_using_sprayer
zmInventory.pod_sprayer_held
zmInventory.pod_sprayer_hint_range
zmInventory.police_box_fuse_01
zmInventory.police_box_fuse_02
zmInventory.police_box_fuse_03
zmInventory.quest_key
zmInventory.quest_state_boxer
zmInventory.quest_state_demon
zmInventory.quest_state_detective
zmInventory.quest_state_femme
zmInventory.quest_state_magician
zmInventory.quest_state_rune
zmInventory.quest_state_storm
zmInventory.quest_state_wolf
zmInventory.shield_health
zmInventory.show_maxis_drone_parts_widget
zmInventory.show_musical_parts_widget
zmInventory.skull_skull_state
zmInventory.super_ee
zmInventory.used_quest_key
zmInventory.used_quest_key_location
zmInventory.valveone_part_lever
zmInventory.valvethree_part_lever
zmInventory.valvetwo_part_lever
zmInventory.water_staff.visible
zmInventory.wearable_perk_icons
zmInventory.widget_apothicon_egg
zmInventory.widget_bucket_parts
zmInventory.widget_cylinder
zmInventory.widget_dragon_strike
zmInventory.widget_dragonride_parts
zmInventory.widget_egg
zmInventory.widget_fuses
zmInventory.widget_gasmask_parts
zmInventory.widget_gate_worm
zmInventory.widget_gravityspike_parts
zmInventory.widget_idgun_parts
zmInventory.widget_keeper_protector_parts
zmInventory.widget_machinetools_parts
zmInventory.widget_quest_items
zmInventory.widget_rune_parts
zmInventory.widget_seed_parts
zmInventory.widget_shield_parts
zmInventory.widget_skull_parts
zmInventory.widget_sprayer
zmInventory.widget_weap_quest_demon
zmInventory.widget_weap_quest_rune
zmInventory.widget_weap_quest_storm
zmInventory.widget_weap_quest_wolf
zmInventory.widget_wonderweapon_parts
zmInventory.wonderweapon_part_wwi
zmInventory.wonderweapon_part_wwii
zmInventory.wonderweapon_part_wwiii
zmInventory.zc_change_progress_bar_color
zmInventory.zone_capture_hud_generator_1
zmInventory.zone_capture_hud_generator_2
zmInventory.zone_capture_hud_generator_3
zmInventory.zone_capture_hud_generator_4
zmInventory.zone_capture_hud_generator_5
zmInventory.zone_capture_hud_generator_6
zmhud
zmhud.cutsceneActive
zmhud.introSequence_Active
zmhud.swordChargeUpdate
zmhud.swordEnergy
zmhud.swordState