Black Ops III

LUI Models

Here's all the useful LUI models I could find

Table of Contents

hudItems

hudItems.3rdCrosshair

hudItems.actionSlot1ammo

hudItems.actionSlot3ammo

hudItems.actionSlot4ammo

hudItems.ammoPickedUp

hudItems.armorOverlay

hudItems.armorPercent

hudItems.blackhat

hudItems.blackhat.status

hudItems.captureCrateTotalTime

hudItems.centerConsole.line0

hudItems.centerConsole.line1

hudItems.centerConsole.line2

hudItems.centerConsole.line3

hudItems.centerConsole.line4

hudItems.centerConsole.line5

hudItems.centerConsole.line6

hudItems.centercrosshair

hudItems.cleanCarryCount

hudItems.colorBlindSensitiveEnemyColor

hudItems.colorBlindSensitiveFriendlyColor

hudItems.console.line0

hudItems.console.line1

hudItems.console.line2

hudItems.console.line3

hudItems.console.line4

hudItems.console.line5

hudItems.console.line6

hudItems.cursorHintIconRatio

hudItems.cursorHintImage

hudItems.cursorHintText

hudItems.cursorHintTextLine2

hudItems.cybercomActiveType

hudItems.cybercomRequestedType

hudItems.damagenum_model

hudItems.doublePointsActive

hudItems.dpadLeftAmmo

hudItems.DRInventoryBlocks

hudItems.DRInventoryItems

hudItems.elmgplayersta

hudItems.elmgscorevalue

hudItems.extracamhint

hudItems.grenadefuse

hudItems.hess1.type

hudItems.hess2.type

hudItems.is_holo_attachment

hudItems.is_reloading

hudItems.killcamAllowRespawn

hudItems.killCamHideEmpReboot

hudItems.killcamWeapon.attachment0

hudItems.killcamWeapon.attachment1

hudItems.killcamWeapon.attachment2

hudItems.killcamWeapon.attachment3

hudItems.killcamWeapon.attachment4

hudItems.killcamWeapon.attachment5

hudItems.killcamWeapon.killfeedicon

hudItems.killcamWeapon.weaponName

hudItems.lowammohint_update

hudItems.outOfBoundsEndTime

hudItems.perks

hudItems.playerfiring

hudItems.playerSpawned

hudItems.pulseNoAmmo

hudItems.pulseNoLethal

hudItems.pulseNoTactical

hudItems.SDBombClient

hudItems.shockImageBottom

hudItems.shockImageLeft

hudItems.shockImageRight

hudItems.shockImageTop

hudItems.showCursorHint

hudItems.showDpadDown

hudItems.showDpadDown_HackTool

hudItems.showDpadDown_PES

hudItems.showDpadLeft_Staff

hudItems.showDpadLeft_WaveGun

hudItems.showDpadRight

hudItems.showDpadRight_Chicken

hudItems.showDpadRight_DragonStrike

hudItems.showDpadRight_Drone

hudItems.showDpadRight_Gateworm

hudItems.showDpadRight_Spider

hudItems.showDpadUp

hudItems.sixthsense

hudItems.spawn_actor_healthbar

hudItems.speedmeter

hudItems.stickyImage

hudItems.tabletLocationSelectorText

hudItems.time

hudItems.time.game_end_time

hudItems.time.quest_complete_time

hudItems.time.round_complete_num

hudItems.time.round_complete_time

hudItems.unitrigger_state

hudItems.voipInfo

hudItems.voipInfo.voip1

hudItems.voipInfo.voip2

hudItems.voipInfo.voip3

hudItems.voipInfo.voip4

hudItems.weaponcliponly

hudItems.weapon_fired

hudItems.za

hudItems.za2

gameScore

gameScore.alliesAlive

gameScore.alliesScore

gameScore.axisScore

gameScore.defeat

gameScore.draw

gameScore.enemiesAlive

gameScore.enemyScoreOrTime

gameScore.firstPlaceXUID

gameScore.gameTimeEnd

gameScore.highestScore

gameScore.highestScoreName

gameScore.isRoundEnd

gameScore.matchBonus

gameScore.playerScore

gameScore.playerScoreOrTime

gameScore.roundLimit

gameScore.roundsPlayed

gameScore.scoreLimit

gameScore.victory

currentWeapon

currentWeapon.aat

currentWeapon.aaticon

currentWeapon.ammoclippercentage

currentWeapon.ammoinclip

currentWeapon.ammoindwclip

currentWeapon.ammostock

currentWeapon.clipmaxammo

currentWeapon.currentshotcharge

currentWeapon.equippedweaponreference

currentWeapon.fireratestring

currentWeapon.lockedonenemy

currentWeapon.lockedonenemymissilesremaining

currentWeapon.lockedonenemyteamhacking

currentWeapon.lockedonenemyteamtargetting

currentWeapon.lockedonenemytimeremaining

currentWeapon.lookingdownsights

currentWeapon.updateweaponselect

currentWeapon.usingoffhand

currentWeapon.viewmodelweaponname

currentWeapon.weapon

currentWeapon.weaponname

currentWeapon.weaponoverenemy

currentWeapon.weaponprestigeui3dtext

currentWeapon.weaponreticle

currentPrimaryOffhand

currentPrimaryOffhand.primaryOffhand

currentPrimaryOffhand.primaryOffhandCount

currentSecondaryOffhand

currentSecondaryOffhand.secondaryOffhand

currentSecondaryOffhand.secondaryOffhandCount

zmInventory

zmInventory.air_staff.visible

zmInventory.bucket_bucket_type

zmInventory.bucket_bucket_water_level

zmInventory.bucket_bucket_water_type

zmInventory.bucket_seed_01

zmInventory.bucket_seed_02

zmInventory.bucket_seed_03

zmInventory.capture_generator_wheel_widget

zmInventory.challenges.challenge_complete_1

zmInventory.challenges.challenge_complete_2

zmInventory.challenges.challenge_complete_3

zmInventory.challenges.challenge_complete_4

zmInventory.check_boxer_memento

zmInventory.check_detective_memento

zmInventory.check_femme_memento

zmInventory.check_magician_memento

zmInventory.current_gem

zmInventory.dragonride_part_codes

zmInventory.dragonride_part_map

zmInventory.dragonride_part_transmitter

zmInventory.fire_staff.visible

zmInventory.gaskmask_gasmask_active

zmInventory.gaskmask_gasmask_progress

zmInventory.gaskmask_part_filter

zmInventory.gaskmask_part_strap

zmInventory.gaskmask_part_visor

zmInventory.gen_rune_electricity

zmInventory.gen_rune_fire

zmInventory.gen_rune_light

zmInventory.gen_rune_shadow

zmInventory.gravityspike_part_body

zmInventory.gravityspike_part_guards

zmInventory.gravityspike_part_handle

zmInventory.idgun_part_heart

zmInventory.idgun_part_skeleton

zmInventory.idgun_part_xenomatter

zmInventory.keeper_callbox_gem

zmInventory.keeper_callbox_head

zmInventory.keeper_callbox_totem

zmInventory.lightning_staff.visible

zmInventory.piece_cylinder

zmInventory.piece_egg

zmInventory.piece_quadrotor_zm_body

zmInventory.piece_quadrotor_zm_brain

zmInventory.piece_quadrotor_zm_engine

zmInventory.piece_record_zm_player

zmInventory.piece_record_zm_vinyl_master

zmInventory.piece_riotshield_clamp

zmInventory.piece_riotshield_dolly

zmInventory.piece_riotshield_door

zmInventory.player_apothicon_egg

zmInventory.player_apothicon_egg_bg

zmInventory.player_character_identity

zmInventory.player_gate_worm

zmInventory.player_gate_worm_bg

zmInventory.player_sword_quest_completed_level_1

zmInventory.player_sword_quest_egg_state

zmInventory.player_tablet_state

zmInventory.player_using_sprayer

zmInventory.pod_sprayer_held

zmInventory.pod_sprayer_hint_range

zmInventory.police_box_fuse_01

zmInventory.police_box_fuse_02

zmInventory.police_box_fuse_03

zmInventory.quest_key

zmInventory.quest_state_boxer

zmInventory.quest_state_demon

zmInventory.quest_state_detective

zmInventory.quest_state_femme

zmInventory.quest_state_magician

zmInventory.quest_state_rune

zmInventory.quest_state_storm

zmInventory.quest_state_wolf

zmInventory.shield_health

zmInventory.show_maxis_drone_parts_widget

zmInventory.show_musical_parts_widget

zmInventory.skull_skull_state

zmInventory.super_ee

zmInventory.used_quest_key

zmInventory.used_quest_key_location

zmInventory.valveone_part_lever

zmInventory.valvethree_part_lever

zmInventory.valvetwo_part_lever

zmInventory.water_staff.visible

zmInventory.wearable_perk_icons

zmInventory.widget_apothicon_egg

zmInventory.widget_bucket_parts

zmInventory.widget_cylinder

zmInventory.widget_dragon_strike

zmInventory.widget_dragonride_parts

zmInventory.widget_egg

zmInventory.widget_fuses

zmInventory.widget_gasmask_parts

zmInventory.widget_gate_worm

zmInventory.widget_gravityspike_parts

zmInventory.widget_idgun_parts

zmInventory.widget_keeper_protector_parts

zmInventory.widget_machinetools_parts

zmInventory.widget_quest_items

zmInventory.widget_rune_parts

zmInventory.widget_seed_parts

zmInventory.widget_shield_parts

zmInventory.widget_skull_parts

zmInventory.widget_sprayer

zmInventory.widget_weap_quest_demon

zmInventory.widget_weap_quest_rune

zmInventory.widget_weap_quest_storm

zmInventory.widget_weap_quest_wolf

zmInventory.widget_wonderweapon_parts

zmInventory.wonderweapon_part_wwi

zmInventory.wonderweapon_part_wwii

zmInventory.wonderweapon_part_wwiii

zmInventory.zc_change_progress_bar_color

zmInventory.zone_capture_hud_generator_1

zmInventory.zone_capture_hud_generator_2

zmInventory.zone_capture_hud_generator_3

zmInventory.zone_capture_hud_generator_4

zmInventory.zone_capture_hud_generator_5

zmInventory.zone_capture_hud_generator_6

zmhud

zmhud.cutsceneActive

zmhud.introSequence_Active

zmhud.swordChargeUpdate

zmhud.swordEnergy

zmhud.swordState