Black Ops III

Custom Zombie Traversals

TL;DR

node_negotiation_begin

KeyValue
animscriptAnimation Name
previewanim1Animation Name
targetnameauto1
targetauto2
script_noteworthycustom_traversal

node_negotiation_end

KeyValue
targetnameauto2
targetauto1
script_noteworthycustom_traversal

Instructions

  1. Place a node_negotiation_begin and rotate it to face the direction you want
  2. Set animscript to an animation, which can be found in your Black Ops III directory /xanim_export/ai/zombie
  3. Set a unique targetname
  4. Set target to a unique targetname for the node_negotiation_end
  5. Set script_noteworthy to custom_traversal
  6. If you want to preview the animation, set previewanim1 to the same animation as animscript and set previewmdl1 to c_generic_gray_fb
  7. Place a node_negotiation_end and rotate it to face the direction you want
  8. Set targetname to the unique name set in the node_negotiation_begin
  9. Set target to the targetname of the node_negotiation_begin
  10. Set script_noteworthy to custom_traversal

Restricting Entities

If you want to limit what AI can use the traversal, use movementtype_ignore or movementtype_require and check the boxes you want to ignore or include