Custom Zombie Traversals
TL;DR
node_negotiation_begin
| Key | Value |
|---|---|
| animscript | Animation Name |
| previewanim1 | Animation Name |
| targetname | auto1 |
| target | auto2 |
| script_noteworthy | custom_traversal |
node_negotiation_end
| Key | Value |
|---|---|
| targetname | auto2 |
| target | auto1 |
| script_noteworthy | custom_traversal |
Instructions
- Place a
node_negotiation_beginand rotate it to face the direction you want - Set
animscriptto an animation, which can be found in your Black Ops III directory/xanim_export/ai/zombie - Set a unique
targetname - Set
targetto a unique targetname for thenode_negotiation_end - Set
script_noteworthytocustom_traversal - If you want to preview the animation, set
previewanim1to the same animation asanimscriptand setpreviewmdl1toc_generic_gray_fb - Place a
node_negotiation_endand rotate it to face the direction you want - Set
targetnameto the unique name set in thenode_negotiation_begin - Set
targetto thetargetnameof thenode_negotiation_begin - Set
script_noteworthytocustom_traversal
Restricting Entities
If you want to limit what AI can use the traversal, use movementtype_ignore or movementtype_require and check the boxes you want to ignore or include