Black Ops III

DropWeapon

Drop the actor's weapon

Example:

self DropWeapon(self.weapon, self.anim_gunHand, throwVel)

Returns: entity

Parameters

ParameterSummary
*weapon name(string) The name of the weapon.
*hand(string) The tag to throw the weapon from.
[velocity](vector) The initial velocity of the weapon.
[angular velocity](vector) The initial angular velocity of the weapon.
[scavenger](bool) If the weapon requires the player to have scavenger perk to pick up the weapon.

* = mandatory