Black Ops III

entity

Returned By

Properties

PropertyTypeExample Values
__blackboardstringundefined
_be_modelstringlevel._be
_be_org_animstringorigin_animate
_crystalstringself
_hit_alreadybool
_linked_entstringtrig
_origin_animatestringorigin_animate
_player_entnumstringbot getentitynumber()
_trap_typestring"propeller"
a_s_medal_tagsstring[], array(m_board.a_s_medal_tags)
activated_by_playerstringe_player, undefined
activebool
actor_damage_funcstring&clone_damage_func
additional_shotbool
aistringai
anchorstringspawn("script_origin", lander.origin)
anglesmixed(-90, anchortarget.angles[1] + 180, 0), (0, 0, 0), (0, direction[1], 0) + vectorscale((0, 1, 0), 90), = level._osc_rbs[i].cover_close && level._lid_close_sound == 0), ai gettagangles("TAG_ATTACH_HATCH_LE")...
animnamestring"fury", "giant_robot_walker", "keeper"
audio_typestring"giant_robot"
auto_revivebool
auto_triggerbool
awaybool
b_activatedbool
b_activebool
b_call_box_usedbool
b_has_hatchstringb_has_hatch
b_ignore_cleanupbool
b_ignore_mark3_pulse_damagebool
b_override_explosive_damage_capbool
b_punch_upgradedbool
b_rotatedbool
b_usedbool
base_weapnamestring"staff_air", "staff_fire", "staff_lightning", "staff_water"
beinghackedbool
beingrevivedbool
blocker_modelstrings_spawn_pos.blocker_model
bumpstringbump_trigger
calledbool
capacitorstringcapacitor_model
characterindexstring= 2), = hero), = rival)
chargerstringstaff_air.charger, staff_fire.charger, staff_lightning.charger, staff_water.charger, struct::get("staff_air_charger", "script_noteworthy")...
chest_movingbool
classnamestring= "script_brushmodel")
clipstringcollision, getent(level.pack_a_punch_door.target, "targetname"), getent(self.targetname + "_door_clip", "targetname"), getent(upper_door_model.target, "targetname")
clip_foot_leftstringclip_foot_left
clip_foot_rightstringclip_foot_right
closedbool
closed_by_empbool
completed_emerging_into_playable_areabool
consolestringgetent("lander_console", "targetname")
craftable_namestring"elemental_staff_air", "elemental_staff_fire", "elemental_staff_lightning", "elemental_staff_water"
craftableaudiostringspawn("script_origin", player.origin), undefined
createtimestringgettime()
current_craftable_piecesstring[]
deathpoints_already_givenbool
depart_stationstring= "lander_station1" && final_dest.targetname == "lander_station5"), = "lander_station3" && final_dest.targetname == "lander_station5"), = "lander_station4" && final_dest.targetname == "lander_station5"), = "lander_station5" && final_dest.targetname == "lander_station1"), = "lander_station5" && final_dest.targetname == "lander_station3")...
destinationstring"lander_station5", dest[0]
disabled_perksstring[]
door_northstringgetent("zipline_door_n", "script_noteworthy")
door_southstringgetent("zipline_door_s", "script_noteworthy")
down_originstringplate.origin, stair.origin, stair.up_origin - stair.movedist
dragon_recall_deathbool
drivepathbool
driverstringundefined, who
droppedstringundefined
dudbool
e_staffstringself
e_unique_playerstringe_player, self
elementstring"air", "fire", "lightning", "water"
enumint
equipment_enabledbool
exclude_cleanup_adding_to_totalbool
fillbool
fill_modelstringtank_fill_model
fx_entstringspawn("script_model", self.m_claw gettagorigin("tag_claw")), undefined
giant_robot_idstringi
grenade_multiattack_entstringself
has_been_damaged_by_playerbool
hatch_footstring"left", "right", = "left"), = "right"), level.devgui_force_giant_robot_foot
headmodelstringself.headmodel
healthint
heightint
heroweapon_kill_powerint
hintstrings_powerup.hint
hud_iconstringpiecestub.hud_icon, self.hud_icon
ignore_enemy_countbool
ignore_game_over_deathbool
ignore_nukebool
ignore_round_robbin_deathbool
ignoreallbool
ignoremebool
in_usebool
inusedbool
is_chargedbool
is_giant_robotbool
is_inertbool
is_onbool
is_openbool
is_zombiebool
isactorbool
ishiddenbool
last_used_timestringgettime()
leverstringgetent(zippowertrigger.target, "targetname")
livesbool
longjinglewaitbool
m_staffstringm_staff
machinestringperk_machine
marked_for_recyclebool
max_fillint
maxhealthstringm_poster.health
minecartstringself
modelstring= "c_zom_dlc4_keeper_hooded_body")
movedistint
movetimeint
n_charge_levelstring= 3
n_damage_per_secstringget_lightning_ball_damage_per_sec(self.chargeshotlevel)
n_rangestringget_lightning_blast_range(self.chargeshotlevel)
n_start_timestringgettime()
namestringcraftable_name
napalm_fire_damageint
napalm_fire_damage_typestring"burned", "triggerhurt"
navcard_grabbedstring= level.navcards[i])
no_damage_pointsbool
no_eye_glowbool
no_powerupsbool
occupiedbool
offsetoriginstringoffsetorigin
og_anglesstringlander.angles, north_pos.angles, south_pos.angles
originmixed(0, 0, 0), (self.jump.linkent.origin[0], self.jump.linkent.origin[1], 0) + (0, 0, goal[2]), (var_528227ee + var_f72d376e) + vectorscale((0, 0, 1), 64), ai_pilot.origin, ai_zombie.origin...
original_anglesstringdynamite.angles, meteorite.angles
original_originstringdynamite.origin, level.pap_ramp.origin, meteorite.origin
outbool
ownerstringentity, player, self
owner_entmixedradio, self, self.active_assets[self.active_assets.size - 1]
parent_playerstring= old_trigger.parent_player, player
perk_purchasedstringperk, undefined
player_ownerstringplayer, self
player_usedbool
playernumstringzm_utility::get_game_var("_team1_num"), zm_utility::get_game_var("_team2_num")
positionint
poweredstringzm_power::add_powered_item(&turn_on, &turn_off, &get_range, &cost_func, 0, powered_on, use_trigger)
prompt_and_visibility_funcstring&weapon_trigger_update_prompt
quest_clientfieldstring"air_staff.quest_state", "fire_staff.quest_state", "lightning_staff.quest_state", "water_staff.quest_state"
radiusint
reassess_timebool
retrievabletriggerstringpickup_trigger
ridersbool
s_posstringstruct::get(mdl_gate.target)
s_targetstringself
script_activatedbool
script_flagstringtrigger.script_flag
script_floatstringasset.script_float
script_intstring== i), asset.script_int, e_gem_pos.script_int, n_element, radio_struct.script_int...
script_labelstring"mus_perks_packa_sting", "mus_perks_speed_sting", = ""), = "o_zm_dlc1_chomper_demongate_swarm_trophy_room_solo_idle")
script_noteworthystring"clip", "corpse_clone", "ctt_tank", "giant_robot", "kill_brush"...
script_notifystrings_spawn_pos.script_notify
script_soundstring"mus_perks_packa_jingle", "mus_perks_speed_jingle", "zmb_perks_bump_bottle"
script_stringstring"speedcola_perk", = perk_script_string)
script_trigger_spawnflagsstringasset.script_trigger_spawnflags
script_vectorint
sessionstatestring"playing", = "intermission"), = "spectator"
simulacrumstringclone
sizemixed= (n_total_tiles - a_original_positions.size)), = 0), = 1 && !level flag::get("solo_game")), = 1 && getdvarint("zm_private_rankedmatch", 0), = 1 && isdefined(players[0].intermission) && players[0].intermission == 1)...
sound_entstringspawn("script_origin", lander.origin)
spawn_timestringgettime()
sq_one_inch_punch_recleanstringundefined
sq_one_inch_punch_stagestring= 0), = 1), = 3), = 4), = 6 && (isdefined(player.beacon_ready) && player.beacon_ready))
sq_one_inch_punch_tabletstringspawn_tablet_model(player.sq_one_inch_punch_tablet_num, "bunker", "clean"), spawn_tablet_model(player.sq_one_inch_punch_tablet_num, "church", "clean"), spawn_tablet_model(player.sq_one_inch_punch_tablet_num, "church", "muddy")
sq_one_inch_punch_tablet_numstringlevel.n_tablets_remaining
statestring"down", "idle", = "leaving"), = state)
stationstring"lander_station5", = "lander_station5"), dest, self.script_noteworthy
stations_waitingint
str_scenestring"p7_fxanim_zm_ori_dogfights_bundle", "p7_fxanim_zm_ori_dogfights_smoke_bundle", str_anim
str_typestring"PROPTRAP_a", "PROPTRAP_b"
str_weaponstringstr_weapon
stubstringstub
takedamagebool
tankstringtank_model
targetstring"vending_packapunch", "vending_sleight", = "base_entry_zip_door"), = "catwalk_zip_door"), = "centrifuge_zip_door")...
targetnamestring"audio_bump_trigger", "dragon_hazard", "dragon_strike_lockbox", "dynamite", "fire_link_button"...
teamstring= "allies" && (isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 1)), = "allies" && (isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 2)), = "allies"), e_player.team, player.team
teleport_activebool
thread_funcstringparent_struct.thread_func, thread_func
thread_runningbool
time_thrownstringgettime()
trig_stomp_kill_leftstringtrig_stomp_kill_left
trig_stomp_kill_rightstringtrig_stomp_kill_right
triggerint
trigger_stubstringunitrigger_stub
trigger_thread_funcstringparent_struct.trigger_thread_func, trigger_thread_func
triggerthinkstring&quadrotorcraftable
turn_on_notifystrings_spawn_pos.turn_on_notify
turret_indexbool
typestring"struct"
unitrigger_stubstringspawnstruct()
up_originstringplate.origin + plate.movedist, stair.down_origin + stair.movedist, stair.origin
upgradestringstaff_air_upgraded, staff_fire_upgraded, staff_lightning_upgraded, staff_water_upgraded
use_weapon_typestringmod
v_crystalmixed(e_plinth.v_crystal[0], e_plinth.v_crystal[1], e_plinth.origin[2] + 30), e_plinth.origin
v_off_posint
v_old_anglesstringm_staff.angles
v_old_originstringm_staff.origin
v_open_posint
v_orgstringlevel.mdl_gate.origin
v_posstringstruct::get(level.mdl_gate.target).origin
v_staffmixed(e_plinth.v_staff[0], e_plinth.v_staff[1], e_plinth.origin[2] + 110), e_plinth.origin
v_startstringe_plinth.origin
v_start_originstringai.origin
valuefloat
voiceprefixstring"fury", "keeper"
w_weaponstringgetweapon("staff_air"), getweapon("staff_air_upgraded"), getweapon("staff_fire"), getweapon("staff_fire_upgraded"), getweapon("staff_lightning")...
weapnamestring"staff_air", "staff_air_upgraded", "staff_fire", "staff_fire_upgraded", "staff_lightning"...
weaponstringwatcher.weapon
wpnstringwpn_to_spawn
zbarrierstringzbarriers[i]
zmbvoxidstringspeaker
zmoveint
zombie_move_speedstring"walk"
zombie_think_donebool
zonestring[]