Black Ops III

SpawnTimedFX

Spawns a broadcast entity that plays an oriented timed FX using the weapon's property projExplosionEffect

Example:

ent = SpawnTimedFX( smokeGrenade, position, directionUp, duration )

Returns: entity

Parameters

ParameterSummary
*weaponweapon to spawn fx on
*originthe position to spawn fx at
[direction default (0,0,1)
[time]default 10 seconds
[team]defaults to TEAM_FREE

* = mandatory