Black Ops III

SpawnFX

Spawn an FX

Example:

fx = SpawnFx( level._effect[player.light_playFX], monkey.origin + (0,0,-12),(1,0,0),(0,0,1) )

Returns: entity

Parameters

ParameterSummary
*fx nameName of the fx. Fx has to be cached
*positionPosition to play the fx at
[forward]The forward vector of the fx
[up]The up vector of the fx

* = mandatory