Black Ops III

PlayLoopedFX

Play an fx which is looped

Example:

PlayLoopedFX( level._effect[self.v["trailfx"]], self.v["trailfxdelay"], self.v["origin"], 0, self.v["forward"], self.v["up"] )

Returns: entity

Parameters

ParameterSummary
*fx nameName of the fx. Fx has to be cached
*repeatTime to repeat after
*positionPosition to play the fx at
[cull distance]The cull distance for the fx
[forward]The forward vector of the fx
[up]The up vector of the fx

* = mandatory