Functions
AI
- AddSentientEventListener
- aithrowgrenade
- AllowPitchAngle
- AnimMode
- AtDangerousNode
- AttackedRecently
- CalcApproximatePathToPosition
- CalcLookaheadPos
- CanAttackEnemyNode
- CanSee
- CanShoot
- CanShootEnemy
- CanThrowGrenade
- CanThrowGrenadePos
- CheckGrenadeThrow
- CheckGrenadeThrowPos
- CheckProne
- ChooseBetterCoverNode
- ClearEnemy
- ClearEntityOwner
- ClearEntityTarget
- ClearFixedNodeSafeVolume
- ClearForcedGoal
- ClearGoalVolume
- ClearPath
- ClearPitchOrient
- ClearPotentialThreat
- ClearUsePosition
- CollideWithActors
- CreateThreatBiasGroup
- DamageMode
- DropWeapon
- FindBestCoverNode
- FindBestCoverNodes
- FindCoverNodeAtLocation
- FindReacquireDirectPath
- FindReacquireNode
- FindReacquireProximatePath
- FinishActorDamage
- ForceTeleport
- GenerateRadioEvent
- GetAimLimitsFromEntry
- GetBehaviorTreeStatus
- GetClosestEnemySqDist
- GetDropToFloorPosition
- GetFinalPathPos
- GetFireMode
- GetFixedNodeSafeVolume
- GetFlashBangedStrength
- GetGoalVolume
- GetGroundEntType
- GetHitEntType
- GetHitYaw
- GetIgnoreEnt
- GetNextFindBestCoverTime
- GetNodeOffsetAngles
- GetNodeOffsetPosition
- GetOrientMode
- GetPathLength
- GetPathMode
- GetPerfectInfo
- GetPersonalThreatBias
- GetReacquireNode
- GetStealthSightValue
- GetThreatBias
- GetThreatBiasGroup
- GetTurnExitYaw
- GrenadeThrow
- HasPath
- HasValidInterrupt
- IsActorShooting
- IsApproachingGoal
- IsAtCoverNode
- IsAtCoverNodeStrict
- IsAtGoal
- IsBadGuy
- IsCoverValid
- IsCurrentBTActionLooping
- IsDeflected
- IsFlankedAtCoverNode
- IsGrenadePosSafe
- IsInAnyBadPlace
- IsInGoal
- IsInScriptedState
- IsKnownEnemyInRadius
- IsKnownEnemyInVolume
- IsMoveSuppressed
- IsNoTarget
- IsPathDirect
- IsPosAtGoal
- IsPosInClaimedLocation
- IsSafeFromGrenade
- IsStanceAllowed
- IsSuppressed
- IsSuppressionWaiting
- IsThreateningMyProtectEntity
- Knockback
- LastKnownPos
- LastKnownTime
- LerpPosition
- MayMoveFromPointToPoint
- MayMoveToPoint
- Melee
- MeleeWithOffset
- NearClaimNode
- NearClaimNodeAndAngle
- NearNode
- OrientMode
- PathMode
- PickUpGrenade
- PredictArrival
- PredictExit
- PredictPath
- PushPlayer
- ReacquireMove
- ReacquireStep
- RemoveSentientEventListener
- ResetVisibilityCacheWithinRadius
- SeeRecently
- SetEntityOwner
- SetEntityTarget
- SetFixedNodeSafeVolume
- SetFlashBanged
- SetFlashbangImmunity
- SetFreeCameraLockOnAllowed
- SetGoal
- setgoalentity
- setgoalnode
- setgoalpos
- setgoalvolume
- setgoalvolumeauto
- SetIgnoreEnt
- SetIgnoreMeGroup
- SetPersonalIgnore
- SetPersonalThreatBias
- SetPhysParams
- SetPitchOrient
- SetPotentialThreat
- SetRepairPaths
- SetStairsExitTransform
- SetStealthSight
- SetStealthSightAwareness
- SetStealthSightValue
- SetSteeringMode
- SetThreatBias
- SetThreatBiasAgainstAll
- SetThreatBiasGroup
- Shoot
- ShouldFaceMotion
- ShouldHoldGroundAgainstEnemy
- ShouldStartArrival
- ShouldStartTraversal
- ShouldUseCoverNode
- StartCoverArrival
- Teleport
- ThreatBiasGroupExists
- TraverseMode
- TrimPathtoAttack
- UseCoverNode
- UsePosition
- UseReacquireNode
Gfx
- AddBoltedFXExclusionVolume
- AddDuplicateRenderOption
- AddFXExclusionVolume
- BeamKill
- BeamLaunch
- BulletTracer
- CaptureFrame
- ClearExtraCam
- codeplaypostfxbundle
- codestoppostfxbundle
- CreateSceneCodeImage
- DeleteFX
- DisableDuplicateRendering
- EnableFrontendLockedWeaponOverlay
- EnableFrontendStreamingOverlay
- EnableFrontendTokenLockedWeaponOverlay
- EnableThermalDraw
- EVEnable
- EvStatus
- FindStaticModelIndex
- FindStaticModelIndexArray
- FindVolumeDecalIndexArray
- FreeCodeImage
- GetCameraSpikeCamStatic
- GetFXFromSurfaceTable
- GetServerVolumetricFogDensity
- GetSurfaceStrings
- GetVisionSetNaked
- GetWorldFogScriptID
- HideStaticModel
- HideVolumeDecal
- IGCActive
- IsFXPlaying
- IsIGCActive
- IsStereoOn
- KillFX
- KillRadiantExploder
- MakeLight
- MapMaterialIndex
- MotionPulse_Enable
- MotionPulse_SetDesat
- MotionPulse_SetFadeOut
- MotionPulse_SetFalloff
- MotionPulse_SetLineWidth
- MotionPulse_SetOutline
- MotionPulse_SetRadius
- MotionPulse_SetSolid
- OED_NightVision_Enable
- OED_NightVision_Reset
- OED_NightVision_SetTextureLevel
- OED_SitRepScan_Enable
- OED_SitRepScan_SetDesat
- OED_SitRepScan_SetFalloff
- OED_SitRepScan_SetLineWidth
- OED_SitRepScan_SetOutline
- OED_SitRepScan_SetRadius
- OED_SitRepScan_SetSolid
- PlayExtraCamXCam
- PlayFXOnDynEnt
- PlayMainCamXCam
- PlayRadiantExploder
- PlayRenderOverrideBundle
- PlayTagFXSet
- PlayViewmodelFX
- RandomFade
- RegisterRewindFX
- RemoveFXExclusionVolume
- SetAllowXCamRightStickRotation
- SetArmPulse
- SetArmPulsePosition
- SetCameraSpikeCamActive
- SetCameraSpikeCamAngles
- SetCameraSpikeCamEntity
- SetCameraSpikeCamOrigin
- SetCameraSpikeCamStatic
- SetClientVolumetricFog
- SetExposureActiveBank
- SetExposureIgnoreTeleport
- SetExposureInstantSnap
- SetExtraCam
- SetExtraCamFocalLength
- SetFilterBitFlag
- SetFilterPassCodeTexture
- SetFilterPassConstant
- SetFilterPassEnabled
- SetFilterPassMaterial
- SetFilterPassQuads
- SetFXIgnorePause
- SetFXOutdoor
- SetFXTeam
- SetGenericSceneValue
- SetHotZone
- SetLitFogBank
- SetLutScriptIndex
- SetLutVolumeActiveBank
- SetOverlayConstant
- SetOverlayEnabled
- SetOverlayMaterial
- SetPBGActiveBank
- SetRimIntensity
- SetRippleWave
- SetServerVolumetricFogDensity
- SetUkkoScriptIndex
- StartWaterSheetingFX
- StopExtraCamXCam
- StopFX
- StopMainCamXCam
- StopRadiantExploder
- StopRenderOverrideBundle
- StopWaterSheetingFX
- SwitchToClientVolumetricFog
- SwitchToServerVolumetricFog
- TmodeClearFlag
- TmodeEnable
- TmodeSetFlag
- TmodeStatus
- umbra_clearpersistenttometrigger
- Umbra_SetAccurateOcclusionThreshold
- Umbra_SetDistanceScale
- Umbra_SetMinimumContributionThreshold
- umbra_settometrigger
- umbra_settometriggeronce
- UnhideStaticModel
- UnhideVolumeDecal
- VisionSetLastStandLerp
- VisionSetNakedLerp
- WeakPoint_Enable
- ZombieShooterSpotted
Math
- Abs
- AbsAngleClamp180
- AbsAngleClamp360
- ACos
- AngleClamp180
- AngleLerp
- AnglesToForward
- AnglesToRight
- AnglesToUp
- ASin
- ATan
- Ceil
- Closer
- CombineAngles
- Cos
- DiffTrack
- DiffTrackAngle
- Distance
- Distance2D
- Distance2DSquared
- DistanceSquared
- Float
- Floor
- ForwardRotateAroundUpByAngle
- GetMinBitCountForNum
- Int
- Length
- LengthSquared
- LerpFloat
- LerpVector
- Log
- MapFloat
- Max
- Min
- PackRgba
- PointOnSegmentNearestToPoint
- Pow
- Project2Dto3D
- Project3Dto2D
- RandomFloat
- RandomFloatRange
- RandomInt
- RandomIntRange
- RotatePoint
- RotatePointAroundAxis
- Sin
- Sqrt
- Tan
- VectorCross
- VectorDot
- VectorFromLineToPoint
- VectorLerp
- VectorNormalize
- VectorProjection
- VectortoAngles
- ViewAspect
Player
- ActionButtonPressed
- ActionSlotFourButtonPressed
- ActionSlotOneButtonPressed
- ActionSlotThreeButtonPressed
- ActionSlotTwoButtonPressed
- AddToDamageIndicator
- AdsButtonPressed
- AllowAds
- AllowCrouch
- AllowDoubleJump
- AllowJump
- AllowLean
- AllowMelee
- AllowMeleePowerLeft
- AllowProne
- AllowSlide
- AllowSpectateTeam
- AllowSprint
- AllowStand
- AllowWallRun
- AnyAmmoForWeaponModes
- ApplyKnockBack
- AreControlsFrozen
- AttackButtonPressed
- BeginLocationAirstrikeSelection
- BeginLocationArtillerySelection
- BeginLocationComlinkSelection
- BeginLocationMortarSelection
- BeginLocationNapalmSelection
- BeginLocationSelection
- BoostButtonPressed
- BotSetRandomCharacterCustomization
- ButtonBitState
- ButtonPressed
- CalcPlayerOptions
- CalcWeaponOptions
- CameraActivate
- CameraSetAngles
- CameraSetLookAt
- CameraSetPosition
- CanPlaceRiotshield
- CanPlayerPlaceTurret
- CanPlayerPlaceVehicle
- CantSeeEntities
- CarryTurret
- ChangeSeatButtonPressed
- ClearDamageIndicator
- ClearPerks
- ClonePlayer
- CloseInGameMenu
- CloseMenu
- CreateFlashbackClone
- DamageRiotShield
- DeathStreakActive
- DisableDeathStreak
- DisableInvulnerability
- DisableOffhandWeapons
- DisableRoundStartDelay
- DisableUsability
- DisableWeaponCycling
- DisableWeaponFire
- DisableWeapons
- DropItem
- DropScavengerItem
- EnableDeathStreak
- EnableInvulnerability
- EnableOffhandWeapons
- EnableRoundStartDelay
- EnableUsability
- EnableWeaponCycling
- EnableWeaponFire
- EnableWeapons
- EndLocationSelection
- FakeDamageFrom
- finishMeleeHit
- FinishPlayerDamage
- ForceGrenadeThrow
- ForceOffHandEnd
- ForceSlick
- FragButtonPressed
- FreezeControls
- FreezeControlsAllowLook
- GamepadUsedLast
- GetCharacterBodyModel
- GetCharacterBodyRenderOptions
- GetCharacterBodyType
- GetCharacterHeadModel
- GetCharacterHelmetModel
- GetControllerUIModelValue
- GetCurrentOffHand
- GetCurrentWeapon
- GetCurrentWeaponAltWeapon
- GetCurrentWeaponSpinLerp
- GetEnemyDogTagModel
- GetFractionMaxAmmo
- GetFractionStartAmmo
- GetFriendlies
- GetFriendlyDogTagModel
- GetGunAngles
- GetHeroAbilityName
- GetHeroWeaponName
- GetInventoryHeldWeapon
- GetInventoryWeapon
- GetIpAddress
- GetLeagueTeamID
- GetLightingState
- GetLockOnLossRadius
- GetLockOnOrigin
- GetLockOnRadius
- GetLockOnSpeed
- GetMpDialogName
- GetNormalizedCameraMovement
- GetNormalizedMovement
- GetOffHandSecondaryClass
- GetPerks
- GetPlayerAngles
- GetPlayerAttachmentCosmeticVariantIndexes
- GetPlayerCameraPos
- GetPlayerGenderType
- GetPlayerMovementState
- GetPlayerSelectedGesture
- GetPlayerSelectedTaunt
- GetPlayerShowcaseWeapon
- GetPlayerViewHeight
- getreplaygunlockonorigin
- GetSnapshotAckIndex
- GetSunShadowSplitDistance
- GetTargetScreenAngles
- GetVehicleBoostTime
- GetVehicleBoostTimeLeft
- GetVehicleFocusEntity
- GetVehicleMinBoostTime
- GetVehicleOccupied
- GetWeaponAcvi
- GetWeaponAmmoClip
- GetWeaponAmmoFuel
- GetWeaponAmmoStock
- GetWeaponForWeaponRoot
- GetWeaponOptions
- GetWeaponsList
- GetWeaponsListPrimaries
- GiveDedicatedShadow
- GiveMaxAmmo
- GiveNextBaseWeapon
- GiveStartAmmo
- GiveWeapon
- GiveWeaponNextAttachment
- HasAGrenadePulledBack
- HasMaxPrimaryWeapons
- HasPerk
- HasRiotShield
- HasWeapon
- HideViewModel
- InitialWeaponRaise
- InventoryButtonPressed
- IsCarryingTurret
- IsChargeShotPending
- IsDroppingWeapon
- IsFiring
- IsGrappling
- IsHost
- IsHostForBots
- IsInMoveMode
- IsInVehicle
- IsLocalToHost
- IsLookingAt
- IsMeleeing
- IsPlayerOnSameMachine
- IsReloading
- IsRemoteControlling
- IsSwitchingWeapons
- IsTalking
- IsThrowingGrenade
- IsUsingOffHand
- IsWeaponOverheating
- IsWeaponViewOnlyLinked
- JumpButtonPressed
- LinkGuidedMissileCamera
- LinkToMissile
- MeleeButtonPressed
- MurderLine
- NextPlayerRenderOption
- OffhandSpecialButtonPressed
- OpenMenu
- OpenMenuNoMouse
- PickupAmmoEvent
- PickupWeaponEvent
- PingPlayer
- PlayBombDefuse
- PlayBombPlant
- PlayClientAirstrike
- PlayClientNapalm
- PlayerADS
- PlayerKnockback
- PlayHitMarker
- PlayLocalSound
- PrimaryButtonPressedLocal
- PrimeMovie
- ReloadButtonPressed
- ReloadWeaponAmmo
- RemoteControlTurret
- RemoteControlTurretOff
- ResetAnimations
- ResetCharacterCustomization
- ResetFlashBack
- ResetSpreadOverride
- Revive
- RevivePlayer
- SayAll
- SayTeam
- SecondaryButtonPressedLocal
- SecondaryOffhandButtonPressed
- SetActionSlot
- SetArenaPoints
- SetBlockWeaponPickup
- SetCarryingObject
- SetCharacterBodyStyle
- SetCharacterBodyType
- SetCharacterHelmetStyle
- SetClientCGObjectiveText
- SetClientCompass
- SetClientDrawTalk
- SetClientFocalLength
- SetClientHUDHardcore
- SetClientMiniScoreboardHide
- SetClientNumLives
- SetClientPlayerPushAmount
- SetClientPlayerSprintTime
- SetClientScriptMainMenu
- SetClientThirdPerson
- SetClientThirdPersonAngle
- SetClientUIVisibilityFlag
- SetControllerUIModelValue
- SetCurrentSpectatorClient
- SetCurrentWeaponSpinLerp
- SetDisabledTargetHint
- SetElectrifiedState
- SetEnterTime
- SetEverHadWeaponAll
- SetHighlighted
- SetInventoryHeldWeapon
- SetInventoryWeapon
- SetLowReady
- SetModelLodBias
- SetNoLOSOnTargetsHint
- SetNoTargetsHint
- setOffhandPrimaryClass
- SetOffhandSecondaryClass
- SetOffhandVisible
- SetOrigin
- SetParagonIconId
- SetParagonRank
- SetPerk
- SetPlacementHint
- SetPlayerAngles
- SetPlayerRenderOptions
- SetRank
- SetRiotshieldFailHint
- SetSpawnWeapon
- SetSpreadOverride
- SetSprintCooldown
- SetSprintDuration
- SetSunShadowSplitDistance
- SetTacticalWheel
- SetTargetAlreadyInUseHint
- SetTargetAlreadyTargetedHint
- SetTargetedEntityEndTime
- SetTargetedMissilesRemaining
- SetTargetingAbortedHint
- SetTargetOORHint
- SetTargetWrongTypeHint
- SetVehicleDamageMeter
- SetVehicleDrivableDuration
- SetVehicleDrivableEndTime
- SetVehicleFocusEntity
- SetVehicleLockedOnByEnt
- SetVehicleWeaponWaitDuration
- SetVehicleWeaponWaitEndTime
- SetVelocity
- SetViewClamp
- SetWeaponAmmoClip
- SetWeaponAmmoFuel
- SetWeaponAmmoStock
- SetWeaponFriendlyHacking
- SetWeaponFriendlyTargeting
- SetWeaponFriendlyTargetLocked
- SetWeaponHackPercent
- SetWeaponHeatPercent
- SetWeaponLockOnPercent
- SetWeaponOverheating
- ShowViewModel
- SortHeldWeapons
- SpawnSpectator
- SprintButtonPressed
- SprintUpRequired
- StanceButtonPressed
- StartCameraTween
- StartRevive
- StopCarryTurret
- StopLocalSound
- StopRevive
- Suicide
- SwitchToOffHand
- SwitchToWeapon
- SwitchToWeaponImmediate
- TakeAllWeapons
- TakeWeapon
- ThrowButtonPressed
- TurnedHuman
- UndoLastStand
- UnlinkFromMissile
- UnlinkGuidedMissileCamera
- UnSetPerk
- UpdateWeaponOptions
- UseButtonPressed
- VehicleMoveUpButtonPressed
- WeaponLockCount
- WeaponLockDetect
- WeaponLockFinalize
- WeaponLockFree
- WeaponLockNoClearance
- WeaponLockRemoveSlot
- WeaponLockStart
- WeaponLockTargetTooClose
- WeaponPlayEjectBrass
- WeaponSwitchButtonPressed
UI
- ChangeFontScaleOverTime
- ClearTargetEnt
- CloseLUIMenu
- CreateLUIMenu
- CreateUIModel
- Destroy
- FadeOverTime
- FreeUIModel
- GetGlobalUIModel
- GetLUIMenu
- GetLUIMenuData
- GetTextWidth
- GetUIModel
- GetUIModelForController
- GetUIModelValue
- IsLuiEnabled
- LuiDisable
- LuiEnable
- LuiLoad
- MoveOverTime
- NewClientHudElem
- NewDamageIndicatorHudElem
- NewDebugHudElem
- NewHudElem
- NewScoreHudElem
- NewTeamHudElem
- OpenLUIMenu
- OpenLUIPopup
- PopulateScriptDebugMenu
- Reset
- ScaleOverTime
- SetClock
- SetClockUp
- SetCOD7DecodeFX
- SetExtraCamRenderReady
- SetGameTypeString
- SetLUIMenuData
- SetMapNameString
- SetPerks
- SetPlayerNameString
- SetPulseFX
- SetRedactFX
- SetShader
- SetTargetEnt
- SetTenthsTimer
- SetTenthsTimerUp
- SetText
- SetTimer
- SetTimerUp
- SetTypewriterFX
- SetUIModelValue
- SetValue
- SetWarGameData
- SetWayPoint
Utility
- array
- ArrayCombine
- ArrayCopy
- ArrayGetClosest
- ArrayGetFarthest
- ArrayInsert
- ArrayIntersect
- ArrayRemoveIndex
- ArrayRemoveValue
- Assert
- AssertMsg
- associativeArray
- ClientHasSnapshot
- ErrorMsg
- GetArrayKeys
- GetAttachmentTableIndex
- GetDvarFloat
- GetDvarInt
- GetDvarString
- GetDvarVector
- GetFirstArrayKey
- GetItemIndexFromRef
- GetLastArrayKey
- GetMapCenter
- GetNextArrayKey
- GetPrevArrayKey
- GetServerTime
- GetSubStr
- GetSystemTime
- IsArray
- IsClass
- IsFloat
- IsFunctionPtr
- IsInArray
- IsInt
- IsMatureContentEnabled
- IsShowBloodEnabled
- IsShowGibsEnabled
- IsString
- IsStruct
- IsSubStr
- istring
- IsVec
- IsWeapon
- MakeLocalizedString
- SplitArgs
- sprintf
- StrEndsWith
- StrIsFloat
- StrIsInt
- StrIsNumber
- StrStartsWith
- StrStrip
- StrTok
- StrTok2
- TableLookup
- TableLookupColumnCount
- TableLookupColumnForRow
- TableLookupFindCoreAsset
- TableLookupIString
- TableLookupRow
- TableLookupRowCount
- TableLookupRowNum
- Throw
- ToLower
- ToUpper
Vehicle
- AttachPath
- CancelAIMove
- ClearDefaultPitch
- ClearGoalYaw
- ClearGunnerTarget
- ClearLookAtEnt
- ClearTargetYaw
- ClearTurretTarget
- ClearVehGoalPos
- CreateTrack
- DisableDriverFiring
- DisableGunnerFiring
- DrawTrajectory
- DrivePath
- FinishVehicleDamage
- FinishVehicleRadiusDamage
- FireWeapon
- Flip180
- FreeVehicle
- GetAllVehicleNodes
- GetAngularVelocity
- GetAttachPos
- GetBrake
- GetDefaultAcceleration
- getgoalspeedMPH
- GetGoalYaw
- GetGunnerTargetEnt
- GetGunnerTargetVec
- GetHandBrake
- GetHeliHeightLock
- GetHeliHeightLockHeight
- GetMaxSpeed
- GetNumVehicles
- GetOccupantSeat
- GetPathFixedOffset
- GetPathVariableOffset
- GetPhysAcceleration
- GetScriptBrake
- GetSeatFiringAngles
- GetSeatFiringOrigin
- GetSeatOccupant
- GetSpeed
- GetSpeedMPH
- GetSteering
- GetThrottle
- GetTimeFromVehicleNodeToNode
- GetTurretHeatValue
- GetTurretLimitsYaw
- GetTurretTargetVec
- GetVehDamageMultiplier
- GetVehicleAvoidance
- GetVehicleAvoidanceNodes
- GetVehicleNode
- GetVehicleNodeArray
- GetVehicleOwner
- GetVehOccupants
- GetWheelSurface
- IsDriverFiring
- IsGunnerFiring
- IsInsideHeliHeightLock
- isremotecontrol
- IsTurretReady
- IsVehicleImmuneToDamage
- IsVehicleManualControl
- IsVehicleSeatOccupied
- IsVehicleTurretOverheating
- IsVehicleUsable
- JoltBody
- MakeVehicleUnusable
- MakeVehicleUsable
- PathFixedOffset
- PathFixedOffsetClear
- PathMove
- PathMoveClear
- PathVariableOffset
- PathVariableOffsetClear
- RecalcSplinePaths
- ReconnectVehicleNodes
- ResetVehicleFromDropDeploy
- ResumeSpeed
- ReturnPlayerControl
- SeatGetWeapon
- SetAcceleration
- SetAirResistance
- SetAngularVelocity
- SetBrake
- SetBuoyancyOffset
- SetDamageStage
- SetDeceleration
- SetDefaultPitch
- SetDrivePathPhysicsScale
- SetGoalYaw
- SetGunnerTargetEnt
- SetGunnerTargetVec
- SetGunnerTurretOnTargetRange
- SetHeliDogfighting
- SetHeliHeightCap
- SetHeliHeightLock
- SetHeliHeightPatchEnabled
- SetHoverParams
- SetJitterParams
- SetLookAtEnt
- SetLookAtOrigin
- SetMantleEnabled
- SetMaxAccelerationScale
- SetMaxPitchRoll
- SetMaxSpeedScale
- SetMinDesiredTurnYaw
- SetNearGoalNotifyDist
- SetPathTransitionTime
- SetPhysAcceleration
- SetPhysAngles
- SetPlaneBarrelRoll
- SetPlaneGoalPos
- SetRotorSpeed
- SetSeatOccupied
- SetSpeed
- SetSpeedImmediate
- SetSwitchNode
- SetTargetYaw
- SetTurningAbility
- SetTurretTargetEnt
- SetTurretTargetRelativeAngles
- SetTurretTargetVec
- SetVehGoalPos
- SetVehicleAvoidance
- SetVehicleForDropDeploy
- SetVehicleManualControl
- SetVehicleType
- SetVehMaxSpeed
- SetVehVelocity
- SetVehWeapon
- SetYawSpeed
- StartPath
- StopFireWeapon
- SwitchStartNode
- TakePlayerControl
- UseVehicle
- VehDriverAimAtCrosshairs
Weapon
- EnumerateWeapons
- Missile_CreateAttractorEnt
- Missile_CreateAttractorOrigin
- Missile_CreateRepulsorEnt
- Missile_CreateRepulsorOrigin
- Missile_DeleteAttractor
Other
- ActivateClientExploder
- ActivateClientRadiantExploder
- ActorIKEnabled
- AddAwarenessIndicator
- AddBonusCardStat
- AddDemoBookmark
- AddEntityInfluencer
- AddFriendlyScrambler
- AddInfluencer
- AddOrientedInfluencer
- AddSensorGrenadeArea
- AddSpawnPoints
- AddTestClient
- AddToInterestPool
- AddZombieBoxWeapon
- AimAtEntityIK
- AimAtPosIK
- AimingAtFriendly
- AllClientsPrint
- AllocateSoundRandoms
- AllowActionSlotInput
- AllowedStances
- AllowRoundAnimation
- AllowScoreboard
- AllowTacticalInsertion
- AllWeaponAttachmentsUnlocked
- AnimHasNotetrack
- AnimMappingSearch
- AnimRelative
- AnimScripted
- Announcement
- ApplyBallisticTarget
- AreAllMissionsAtScore
- AreMeshesStreamed
- arenagetcurrentseason
- ArenaGetSlot
- AreTexturesLoaded
- AreTexturesStreamed
- ArraySort
- ArraySortClosest
- ArtilleryIconLocation
- ASMSetAnimationRate
- Attach
- AttachShieldModel
- AttachWeapon
- BadPlace_Box
- BadPlace_Cylinder
- BadPlace_Delete
- BallSetTarget
- Ban
- BeamTrace
- BloodImpact
- BlurAndTint_FX
- Bobbing
- BonusCardActiveCount
- BoundsWouldTelefrag
- BulletSpread
- BulletTrace
- BulletTracePassed
- CamAnimScripted
- CameraForceDisableScriptCam
- CameraSetLensId
- CameraSetUpdateCallback
- CanClaimNode
- CanPath
- ChangeAdvertisedStatus
- CheckIfSongUnlocked
- CheckNavMeshDirection
- CleanupSpawnedDynEnts
- ClearAlternateAimParams
- ClearAnim
- ClearAnimLimited
- ClearLastUpdatedCollectibles
- ClearMaterialOverride
- ClearNearestEnemyScrambler
- ClearPlayerCorpses
- ClearPlayerGravity
- ClearSpawnPoints
- ClearSpawnPointsBaseWeight
- ClearStepTriggerSound
- ClearStowedWeapon
- ClearStreamerRequest
- ClearTargetEntity
- ClearTopScorers
- ClientAnnouncement
- ClientClaimTrigger
- ClientPrint
- ClientReleaseTrigger
- ClientSysRegister
- ClientSysSetState
- CloneAndRemoveEntity
- codcaster_keyline_enable
- CodeGetClientField
- CodeGetPlayerStateClientField
- CodeGetUIModelClientField
- CodeGetWorldClientField
- CodeIncrementClientField
- CodeIncrementPlayerStateClientField
- CodeIncrementUIModelClientField
- CodeIncrementWorldClientField
- CodeSetClientField
- CodeSetPlayerStateClientField
- CodeSetUIModelClientField
- CodeSetWorldClientField
- CollisionTestPointsInBox
- CollisionTestPointsInCone
- CollisionTestPointsInCylinder
- CollisionTestPointsInPill
- CollisionTestPointsInSphere
- ConnectPaths
- ConsumableDecrement
- ConsumableGet
- ConsumableIncrement
- ConsumableSet
- CountPlayers
- CreateDynEntAndLaunch
- CreateSoundRandom
- CreateStreamerHint
- CurrentSessionMode
- CylinderDamage
- DamageConeTrace
- DeactivateClientExploder
- DeactivateClientRadiantExploder
- Delete
- DeletePathNode
- DemoIsAnyFreeMoveCamera
- DemoIsDollyCamera
- DemoIsEditCamera
- DemoIsMovieCamera
- DeployRiotShield
- DepthInWater
- DepthOfPlayerInWater
- Detach
- DetachAll
- DetachShieldModel
- Detonate
- DirectionalHitIndicator
- DisableAimAssist
- DisableDestructiblePieces
- DisableGrenadeSuicide
- DisableGrenadeTouchDamage
- DisableOffhandSpecial
- DisableOnRadar
- DisableSpawnPointList
- DisableSpeedBlur
- DisableVehicleSounds
- DisconnectPaths
- DoDamage
- DoesWeaponReplaceSpawnWeapon
- DontInterpolate
- DoubleXPTimerFired
- DragonStrike_Enable
- DragonStrike_SetColorRadiusSpinPulse
- DragonStrike_SetPosition
- DrawNode
- DropNodEToFloor
- EACPathSet
- Earthquake
- EnableAimAssist
- EnableAllDestructiblePieces
- EnableGrenadeSuicide
- EnableGrenadeTouchDamage
- EnableInfluencer
- EnableLinkTo
- EnableNavMeshTrigger
- EnableObstacle
- EnableOffhandSpecial
- EnableOnRadar
- EnableSpawnPointList
- EnableSpeedBlur
- EnableVehicleSounds
- EndCamAnimScripted
- EndExtraCamAnimScripted
- evSetRanges
- ExitLevel
- ExperimentsGetVariant
- ExtraCamAnimScripted
- FakeFire
- FindAnimByName
- FindDRFilter
- FindPath
- FlashbackFinish
- FlashbackStart
- FlushSubtitles
- FootstepDoEverything
- FootstepDoFootstepFX
- FootstepDoNothing
- FootstepDoSound
- ForceAmbientRoom
- ForceDelete
- ForceGameModeMappings
- ForcePainOn
- ForceStreamBundle
- ForceStreamMaterial
- ForceStreamWeaponRenderOptions
- ForceStreamWeapons
- ForceStreamXModel
- ForceTModeVisible
- FXBlockSight
- GadgetActivate
- GadgetCharging
- GadgetDeactivate
- GadgetFlickering
- GadgetGetSlot
- GadgetIsActive
- GadgetIsPrimed
- GadgetIsReady
- GadgetPowerChange
- GadgetPowerGet
- GadgetPowerReset
- GadgetPowerSet
- GadgetPulseGetOwner
- GadgetPulseResetReveal
- GadgetPulseRevealed
- GadgetSetActivateTime
- GadgetSetEntity
- GadgetSetInfrared
- GadgetStateChange
- GadgetTargetResult
- GameModeIsMode
- GeneratePointsAroundCenter
- GenerateScriptEvent
- GetAbsMaxs
- GetAbsMins
- GetActiveLocalClients
- GetActorArray
- GetActorSpawnerArray
- GetActorSpawnerTeamArray
- GetActorTeamArray
- GetActorTeamCountRadius
- GetActorWeaponOptions
- GetAIArchetypeArray
- GetAIArray
- GetAICount
- GetAIFxName
- GetAILimit
- GetAimAngles
- GetAISpeciesArray
- GetAITeamArray
- GetAITriggerFlags
- GetAllCharacterBodies
- GetAllCharacterHeads
- GetAllNodes
- GetAmmoCount
- GetAngleDelta
- GetAngleFromBits
- GetAngles
- GetAnimCurrFrameCount
- GetAnimForCharacter
- GetAnimFrameCount
- GetAnimLength
- GetAnimStateCategory
- GetAnimTagOrigin
- GetAnimTime
- GetAnyNodeArray
- GetArchetypeFromClassname
- GetAssignedTeam
- GetAssignedTeamName
- GetAtrLoaded
- GetAttachIgnoreCollision
- GetAttachmentCosmeticVariantForWeapon
- GetAttachmentCosmeticVariantIndexes
- GetAttachmentNames
- GetAttachModelName
- GetAttachSize
- GetAttachTagName
- GetBaseWeaponItemIndex
- GetBestInfluencepos
- GetBestSpawnPoint
- GetBitsForAngle
- GetBodyAccentColorCountForHero
- GetBodyRenderOptionsPacked
- GetBrushModelCenter
- GetBuildKitAttachmentCosmeticVariantIndexes
- GetBuildKitWeapon
- GetBuildKitWeaponOptions
- GetCamAngles
- GetCamAnglesByLocalClientNum
- GetCamAnimTime
- GetCamPos
- GetCamPosByLocalClientNum
- GetCentroid
- GetCharacterAssetName
- GetCharacterBodyModelColorCount
- GetCharacterBodyModelCount
- GetCharacterBodyStyleIndex
- GetCharacterCustomizationForXUID
- GetCharacterDisplayName
- GetCharacterFields
- GetCharacterHeadRenderOptions
- GetCharacterHelmetHidesHead
- GetCharacterHelmetModelColorCount
- GetCharacterHelmetModelCount
- GetCharacterHelmetRenderOptions
- GetCharacterIndex
- GetCharacterModeRenderOptions
- GetClassIndexFromName
- GetClientFieldVersion
- GetClientTime
- GetClones
- GetClosestPointOnNavMesh
- GetClosestPointOnNavVolume
- GetContractName
- GetContractRequiredCount
- GetContractRequirements
- GetContractResetConditions
- GetControllerPosition
- GetControllerType
- GetCorpseAnim
- GetCorpseArray
- GetCounterTotal
- GetCoverNodeArray
- GetCrateHeadObjective
- GetCurrentAnimScriptedName
- GetCurrentEventId
- GetCurrentEventName
- GetCurrentEventOriginator
- GetCurrentEventType
- GetCurrentEventTypeName
- GetCurrentGunRank
- GetCurrentWeaponIncludingMelee
- GetCustomTeamName
- GetCyberComAbilityName
- getCybercomType
- GetCyberComWeapon
- GetDamageableEntArray
- GetDebugEye
- GetDecorations
- GetDefaultClassSlot
- GetDemoVersion
- GetDistanceFromScreenCenter
- GetDroppedWeapons
- getdynent
- getdynentarray
- GetEnemies
- GetEnemyScramblerAmount
- GetEnt
- GetEntArray
- GetEntArrayByType
- GetEntArrayFromArray
- GetEntByNum
- getEnterButton
- GetEntityAnimRate
- GetEntityNumber
- GetEntityType
- GetEntNavMaterial
- GetEntNum
- GetEquipmentHeadObjective
- GetEquippedBodyAccentColorForHero
- GetEquippedBodyForHero
- GetEquippedBodyIndexForHero
- GetEquippedCharacterIndexForLobbyClientHero
- GetEquippedHeadIndexForHero
- GetEquippedHelmetAccentColorForHero
- GetEquippedHelmetForHero
- GetEquippedHelmetIndexForHero
- GetEquippedHeroIndex
- GetEquippedHeroMode
- GetEquippedLoadoutItemForHero
- GetEquippedShowcaseWeaponForHero
- GetEventPointOfInterest
- GetEye
- GetEyeApprox
- GetFirstHeadOfGender
- GetFirstHeroOfGender
- GetFirstTouchFraction
- GetFlowGraphDef
- GetFogSettings
- GetFootstepStrings
- GetFreeActorCount
- GetFreerunTrackIndex
- GetFriendlyScramblerAmount
- GetGadgetPower
- GetGameTypeEnumFromName
- GetGametypeSetting
- GetGrappleTargetArray
- GetGroundEnt
- GetHeadGender
- GetHealthOverlayTime
- GetHeliDamageState
- GetHelmetAccentColorCountForHero
- GetHeroBodyModelIndices
- GetHeroes
- GetHeroGender
- GetHeroHeadModelIndices
- GetHeroHelmetModelIndices
- GetHorizontalOffsetFromScreenCenter
- GetInfluenceAt
- GetInfluenceFacePos
- GetInfluenceNumFaces
- GetInfluencerPreset
- GetInfluencerTimeoutRemaining
- GetInKillcam
- GetInterestPoolAwareness
- GetInterestPoolValue
- GetItemArray
- GetItemAttachment
- GetItemAttachmentAllocationCost
- GetItemGroupForWeaponName
- GetItemGroupFromItemIndex
- GetKillCamEntity
- GetKnownLength
- GetLastOutWaterTime
- GetLightColor
- GetLightExponent
- GetLightFovOuter
- GetLightIntensity
- GetLightRadius
- GetLinkedEnt
- GetLoadoutAllocation
- GetLoadoutGunSmithVariantIndex
- GetLoadoutItem
- GetLoadoutItemRef
- GetLoadoutPerks
- GetLoadoutWeapon
- GetLobbyClientCount
- GetLocalClientAngles
- GetLocalClientDriver
- GetLocalClientEyePos
- GetLocalClientFOV
- GetLocalClientNumber
- GetLocalClientPos
- GetLocalGunnerAngles
- GetLocalPlayer
- GetLocalPlayers
- GetLocalPlayerTeam
- GetMapAtIndex
- GetMapFields
- GetMapIntroMovie
- GetMapOrder
- GetMapOutroMovie
- GetMaxLocalClients
- GetMaxReverseSpeed
- GetMaxs
- GetMaxVehicles
- GetMeleeChainCount
- getmicrosecondsraw
- GetMigrationStatus
- GetMillisecondsRaw
- GetMins
- GetMissileOwner
- GetMissionName
- GetMissionUniqueID
- GetMissionVersion
- GetMoveDelta
- GetMovementType
- GetMoverEnt
- GetMoveSpeedScale
- GetNavMeshFaceNormal
- GetNavMeshTriggersForPoint
- GetNearestNode
- GetNearestPathPoint
- GetNextMap
- GetNextTraversalNodeOnPath
- GetNode
- GetNodeArray
- GetNodeArraySorted
- GetNodeEdge
- GetNodeIndexOnPath
- GetNodeOwner
- GetNodeRegion
- GetNodesInRadius
- GetNodesInRadiusSorted
- GetNonPredictedLocalPlayer
- GetNormalHealth
- GetNorthYaw
- GetNotetracksInDelta
- GetNotetrackTimes
- GetNumberOfCollectiblesForLevel
- GetNumChallengesComplete
- GetNumConnectedPlayers
- GetNumExpectedPlayers
- GetNumFreeEntities
- GetNumParts
- GetNumZBarrierPieces
- GetOrigin
- GetOtherNodeInNegotiationPair
- GetOwner
- GetParentEntity
- GetPartName
- GetPathfindingRadius
- GetPathMetric
- GetPlaybackTime
- GetPlayerCorpse
- GetPlayerGibDef
- GetPlayerGravity
- GetPlayerLastOutWaterTime
- GetPlayerName
- GetPlayers
- GetPlayerSelectedGestureName
- GetPlayerSelectedTauntName
- GetPlayerSpawnId
- GetPlayerSpeed
- GetPlayerVehicle
- GetPointInBounds
- GetPrimaryDeltaAnim
- GetRandomCompatibleAttachmentsForWeapon
- GetRandomPointOnNavVolume
- GetRealTime
- GetRefFromItemIndex
- GetReflectionLocs
- GetReflectionOrigin
- GetRetrievableWeapons
- GetRevealPulseMaxRadius
- GetRevealPulseOrigin
- GetRevealPulseRadius
- GetRootMapName
- GetRope
- GetRoundsPlayed
- GetScriptBundle
- GetScriptBundleList
- GetScriptBundleNames
- GetScriptBundles
- GetScriptMoverArray
- GetServerHighestClientFieldVersion
- GetShootAtPos
- GetShoutcasterSetting
- GetSkiptoName
- GetSkipTos
- GetSnapshotIndexArray
- GetSoundFromSurfaceTable
- GetSpawnerArray
- GetSpawnerTeamArray
- GetSpawnStructForCharacter
- GetSpecialistIndex
- GetStance
- GetStartAngles
- GetStartOrigin
- GetStartTime
- GetStowedWeapon
- GetStreamerRequestProgress
- GetStreamingProgress
- GetTagAngles
- GetTagOrigin
- GetTargetEntity
- GetTargetLockEntity
- GetTargetLockEntityArray
- GetTargetOrigin
- GetTeam
- GetTeamPlayersAlive
- GetTeamSatellite
- GetTeamScore
- GetTeamSpyplane
- GetTime
- GetTopPlayersBodyModel
- GetTopPlayersBodyRenderOptions
- GetTopPlayersGesture
- GetTopPlayersHelmetModel
- GetTopPlayersHelmetRenderOptions
- GetTopPlayersIndex
- GetTopPlayersTaunt
- GetTopPlayersTeam
- GetTopPlayersWeaponInfo
- GetTopPlayersWeaponModel
- GetTopPlayersWeaponRenderOptions
- GetTopScorerCount
- GetTotalAmmo
- GetTotalServerPauseTime
- gettotalunlockedweaponattachments
- GetTouchingVolume
- GetTriggerAccumulate
- GetTurretArcLimits
- GetTurretOwner
- GetTurretTarget
- GetUpgradedPieceNumLives
- GetUTC
- GetValidCoverPeekOuts
- GetVehicleArray
- GetVehicleSpawnerArray
- GetVehicleSpawnerTeamArray
- GetVehicleTeamArray
- GetVehicleTriggerFlags
- GetVelocity
- GetVisibleNode
- GetVisibleNodes
- GetVisionPulseMaxRadius
- GetVisionPulseRadius
- getvrcamangles
- GetVRCamAnglesByLocalClientNum
- getvrcampos
- GetVRCamPosByLocalClientNum
- GetVRControllerAngles
- GetVRControllerGripButton
- GetVRControllerPosition
- GetVRControllerXButton
- GetWallRunWallNormal
- GetWatcherWeapons
- GetWaterHeight
- GetWeapon
- GetWeaponAccuracy
- GetWeaponAttachments
- GetWeaponChargeLevel
- GetWeaponForCharacter
- GetWeaponForwardDir
- GetWeaponHackRatio
- GetWeaponModelForCharacter
- GetWeaponMuzzlePoint
- GetWeaponOptic
- GetWeaponPosFrac
- GetWeaponWithAttachments
- GetWeaponWorldModel
- GetWeaponXCam
- GetXCamForCharacter
- GetXCamMouseControl
- GetXModelCenterOffset
- GetZBarrierArray
- GetZBarrierAttackSlotHorzOffset
- GetZBarrierNumAttackSlots
- GetZBarrierPieceAnimLengthForState
- GetZBarrierPieceAnimState
- GetZBarrierPieceAnimSubState
- GetZBarrierPieceIndicesInState
- GetZBarrierPieceState
- GetZBarrierReachThroughAttackAnimState
- GetZBarrierTauntAnimState
- Ghost
- Gib
- GlassRadiusDamage
- GrenadeExplosionEffect
- GroundTrace
- HasAnimTree
- HasASM
- HasDObj
- HasPart
- HeliTurretDogTrace
- HeliTurretSightTrace
- Hide
- HideFromTeam
- hideinfovolume
- HideMiscModels
- HidePart
- HideZBarrierPiece
- IncrementCounter
- incrementSpecificWeaponPickedUpCount
- InfoVolumeDebugInit
- InitClientObjectives
- InLastStand
- IPrintLn
- IPrintLnBold
- IsActor
- IsActorCorpse
- IsActorSpawner
- IsADS
- IsAI
- IsAirborne
- IsAlive
- IsAnimLooping
- IsArchetypeLoaded
- IsArenaMode
- IsAssetLoaded
- IsAttached
- IsBonusCardActive
- IsBot
- IsCamAnimLooping
- IsCameraSpikeToggled
- IsClientCacheStable
- IsContentScreenFilterPlaying
- IsCorpse
- IsCoverNode
- IsDangerous
- IsDedicated
- IsDemoPlaying
- IsDoubleJumping
- IsDriving
- IsDynEntValid
- IsEMPJammed
- IsEntity
- IsEntityLinkedToTag
- IsEventServiced
- IsFiringTurret
- IsFlared
- IsFriendly
- IsGadgetMeleeCharging
- IsGlobalStatsServer
- IsGodMode
- isGrenadeDud
- IsHidden
- IsInHelicopter
- IsInScrCam
- IsInScritpedAnim
- IsInSecondChance
- IsInsideHeightLock
- IsLaserOn
- IsLinkedTo
- IsLoadingCinematicPlaying
- IsLocalClientDead
- IsLocalClientDriver
- IsLocalGame
- IsLocalPlayer
- IsLocalPlayerViewLinked
- IsLocalPlayerWeaponViewOnlyLinked
- IsMantling
- IsMapSubLevel
- IsMature
- ismissileinsideheightlock
- IsMovingPlatform
- IsNavVolumeLoaded
- IsNodeEnabled
- IsNodeOccupied
- IsOnGround
- IsOnLadder
- IsOnSlide
- IsOnTurret
- IsPathfinder
- IsPaused
- IsPeelingOut
- IsPlayer
- IsPlayerCorpse
- IsPlayerDead
- IsPlayerDoubleJumping
- IsPlayerFiring
- IsPlayerJumping
- IsPlayerNumber
- IsPlayerSliding
- IsPlayerSprinting
- IsPlayerSwimming
- IsPlayerSwimmingOnSurface
- IsPlayerSwimmingUnderwater
- IsPlayerTalking
- IsPlayerUnderwater
- IsPlayerWallRunning
- IsPlayerWallRunningRight
- IsPlayingAnimScripted
- IsPlayingLoopSound
- IsPointInNavVolume
- IsPointOnNavMesh
- IsPoisoned
- IsRagdoll
- IsRobot
- IsScrambled
- IsSentient
- IsShoutcaster
- IsSlamming
- IsSliding
- IsSpawner
- IsSpawnPointVisible
- IsSpectating
- IsSplitScreen
- IsSplitScreenHost
- IsSprinting
- IsStarterPack
- IsStartingClassDefault
- IsStreamed
- IsStreamerReady
- IsSwimming
- IsTestClient
- IsThirdPerson
- IsTouching
- IsTouchingSwept
- IsTouchingVolume
- IsTraversing
- IsTriggerEnabled
- IsTurretFiring
- IsTurretLockedOn
- IsUnderwater
- IsUsingNavVolume
- isUsingT7Melee
- IsValidGametype
- IsVehicle
- IsVehicleSpawner
- IsVisibleByPlayer
- isvr
- IsWallRunning
- IsWallrunNode
- IsWheelColliding
- IsWheelPeelingOut
- IsWheelSliding
- IsWorldPaused
- IsZBarrier
- IsZBarrierClosed
- IsZBarrierOpen
- ItemWeaponSetAmmo
- Kick
- Kill
- KillClientRadiantExploder
- KillServer
- LaserOff
- LaserOn
- Launch
- launchdynent
- LaunchRagdoll
- LaunchVehicle
- LerpViewAngleClamp
- LinkNodes
- LinkTo
- LinkToBlendToTag
- LinkToCamera
- LinkToUpdateOffset
- LinkTraversal
- LoadSentientEventParameters
- LoadSiegeAnim
- LocalClientActive
- LocalToWorldCoords
- LookAtEntity
- LookAtPos
- LUINotifyEvent
- LUINotifyEventToSpectators
- MagicBullet
- MagicGrenade
- MagicGrenadeManual
- MagicGrenadeManualPlayer
- MagicGrenadePlayer
- MagicGrenadeType
- MagicMissile
- MakeFakeAI
- MakeGrenadeDud
- MakePathfinder
- MakeSentient
- MakeTurretUnusable
- MakeTurretUsable
- MakeUnusable
- MakeUsable
- Map
- Map_Restart
- MapExists
- MapShaderConstant
- MarkAsDirty
- MarkDestructibleDestroyed
- MarkNoVehicleNavMeshFaces
- matchRecordOvertimeRound
- matchRecordRoundStart
- Matrix4x4TransformPoints
- MaySpawnEntity
- MaySpawnFakeEntity
- MisdirectionEnable
- Missile_DroneSetVisible
- Missile_GetTarget
- missile_settarget
- MissionFailed
- MissionHasAccolades
- MissionHasCollectibles
- MissionRestart
- MoveGravity
- MoveSlide
- MoveTo
- MoveX
- MoveY
- MoveZ
- NavPointSightFilter
- NeedsRevive
- NodesAreLinked
- NodesVisible
- NotSolid
- NumRemoteClients
- Obituary
- Objective_Add
- Objective_ClearAllUsing
- Objective_ClearEntity
- Objective_ClearPlayerUsing
- Objective_Delete
- Objective_FlipIcon
- Objective_GetGamemodeFlags
- Objective_Icon
- Objective_OnEntity
- Objective_Position
- Objective_Set3D
- Objective_SetColor
- Objective_SetFlag
- Objective_SetGamemodeFlags
- Objective_SetIcon
- Objective_SetIconSize
- Objective_SetInvisibleToAll
- Objective_SetInvisibleToPlayer
- Objective_SetInvisibleToPlayerByIndex
- Objective_SetPlayerUsing
- Objective_SetProgress
- Objective_SetSize
- Objective_SetStencil
- Objective_SetUIModelValue
- Objective_SetVisibleToAll
- Objective_SetVisibleToPlayer
- Objective_SetVisibleToPlayerByIndex
- Objective_State
- Objective_Team
- Objective_VisibleTeams
- OffhandWeaponsEnabled
- OverrideLightingOrigin
- OverrideSpawnflags
- PathDistance
- PhysicsExplosionCylinder
- PhysicsExplosionSphere
- PhysicsJetThrust
- PhysicsJolt
- PhysicsLaunch
- PhysicsTrace
- PhysicsTraceEx
- PlaceSpawnPoint
- PlayBattleChatterToTeam
- PlayerBeingSpectated
- PlayerBulletTrace
- PlayerCamLinkTo
- PlayerCamUnlink
- PlayerGrappleTrace
- PlayerLinkedOffsetDisable
- PlayerLinkedOffsetEnable
- PlayerLinkedSetUseBaseAngleForViewClamp
- PlayerLinkTo
- PlayerLinkToAbsolute
- PlayerLinkToBlend
- PlayerLinkToDelta
- PlayerLinkWeaponViewToDelta
- PlayerPhysicsTrace
- PlayerPhysicsTraceIgnoreEnt
- PlayerPositionValid
- PlayerPositionValidIgnoreEnt
- PlayerSetGroundReferenceEnt
- PlayerSightTrace
- PlayFX
- PlayFXOnCamera
- PlayFXOnTag
- PlayLoopedFX
- PlayLoopSound
- PlayRumbleLoopOnEntity
- PlayRumbleLoopOnPosition
- PlayRumbleOnEntity
- PlayRumbleOnPosition
- PlaySound
- PlaySoundAtPosition
- PlaySoundOnTag
- PlaySoundToAllButPlayer
- PlaySoundToPlayer
- PlaySoundToTeam
- PlaySoundWithNotify
- PositionQuery_Filter_Directness
- PositionQuery_Filter_DistanceToGoal
- PositionQuery_Filter_InClaimedLocation
- PositionQuery_Filter_Sight
- PositionQuery_Source_Navigation
- PositionWouldTelefrag
- PrecacheLeaderboards
- PredictGrenade
- PredictPosition
- PredictSpawnPoint
- PrintLn
- ProcessClientFieldsAsIfNew
- PropagateCurrentEvent
- QSortScoredSpawnPointsAscending
- queuemeleeactionstate
- RadioActive_FX
- RadiusDamage
- ReCacheLeaderboards
- RecordBreadcrumbDataForPlayer
- RefreshShieldAttachment
- RegisterClientField
- RegisterSkipto
- ReleaseClaimedTrigger
- RemoveAllFriendlyScramblers
- RemoveAllSensorGrenadeAreas
- RemoveForceNoCull
- RemoveFriendlyScrambler
- RemoveInfluencer
- RemoveNoSunShadow
- RemoveSensorGrenadeArea
- RemoveZombieBoxWeapon
- RenderHealthOverlay
- RenderHealthOverlayHealth
- ReportUser
- ResetAILimit
- ResetDestructible
- ResetDoubleJumpRechargeTime
- ResetFOV
- ResetGlass
- ResetMissileDetonationTime
- ResetWeaponCosts
- ResetZombieBoxWeapons
- ReviveObituary
- RopeGetPosition
- RopePulse
- Rotate
- RotatePitch
- RotateRoll
- RotateTo
- RotateVelocity
- RotateYaw
- ScreenShake
- SendFaceEvent
- SendKillstreakDamageEvent
- ServerFieldGetValue
- ServerFieldIncrement
- serverfieldregister
- serverfieldsetval
- ServerObjective_GetObjective
- ServerObjective_GetObjectiveEntity
- ServerObjective_GetObjectiveGameModeFlags
- ServerObjective_GetObjectiveOrigin
- ServerObjective_GetObjectiveProgress
- ServerObjective_GetObjectiveTeam
- ServiceEvent
- ServiceEventsInRadius
- SessionModeAbbreviation
- SessionModeIsCampaignDeadOpsGame
- SessionModeIsCampaignGame
- SessionModeIsCampaignZombiesGame
- SessionModeIsMultiplayerGame
- SessionModeIsOnlineGame
- SessionModeIsPrivate
- SessionModeIsPrivateOnlineGame
- SessionModeIsSystemlink
- SessionModeIsZombiesGame
- SetActorWeapon
- SetAILimit
- SetAISpread
- SetAmbientSnapshot
- SetAnim
- SetAnimForceNew
- SetAnimKnob
- SetAnimKnobAll
- SetAnimKnobAllLimited
- SetAnimKnobAllLimitedRestart
- SetAnimKnobAllRestart
- SetAnimKnobLimited
- SetAnimKnobLimitedRestart
- SetAnimKnobRestart
- SetAnimLimited
- SetAnimLimitedRestart
- SetAnimRestart
- SetAnimTime
- SetAnimTimeByName
- SetArchive
- SetAssassinationEnabled
- SetAttachmentCosmeticVariantIndex
- SetAttachmentCosmeticVariantIndexes
- SetAttachmentCosmeticVariants
- SetAvoidanceMask
- SetAvoidanceProperty
- SetBallPassAllowed
- SetBeastModeIconMaterial
- SetBGBCost
- SetBlur
- SetBlurByLocalClientNum
- SetBodyRenderOptions
- SetBodyRenderOptionsPacked
- SetBombTimer
- SetBurn
- SetCameraSpikeActive
- SetCanDamage
- SetClearanceCeiling
- SetClientNameMode
- SetClone
- SetCompassIcon
- SetContents
- SetCorpseGibState
- SetCullDist
- SetCursorHint
- SetDamageDirectionIndicator
- SetDangerous
- SetDedicatedShadow
- SetDefaultDropPitch
- SetDemoIntermissionPoint
- SetDepthOfField
- SetDoubleJumpEnergy
- SetDrawInfrared
- SetDrawName
- SetDrawOwnerName
- SetDvar
- SetDynEntBodyRenderOptionsPacked
- SetDynEntEnabled
- SetElectrified
- SetEMPJammed
- SetEnableNode
- SetEnemyGlobalScrambler
- SetEnemyModel
- SetEnemyScramblerAmount
- SetEntBeastModeIconType
- SetEntGravityTrajectory
- SetEntityAnimRate
- SetEntityPaused
- SetEntityWeapon
- SetExcludeTeamForTrigger
- SetExpFog
- SetFakeFire
- SetFlagAsAway
- SetForceNoCull
- SetForceNotSimple
- SetFOVForKillcam
- SetFriendlyNameDraw
- SetFriendlyScramblerAmount
- SetGameEndTime
- SetGametypeSetting
- SetGlobalFutz
- SetGrapplableType
- SetGravity
- SetGroupSnapshot
- SetHealthSnapshot
- SetHideonClientWhenScriptedAnimCompleted
- SetHideWhenScriptedAnimationCompleted
- SetHighDetail
- SetHintLowPriority
- SetHintString
- SetHintStringForPerk
- SetHintStringForPlayer
- SetIgnoreEntForTrigger
- SetIgnorePauseWorld
- SetIncludeMeshes
- SetInfluenceAt
- SetInfluencerTeamMask
- SetInfluencerTimeout
- SetInfraredVision
- SetInfraredVisionSet
- SetInitialPlayersConnected
- setInTacticalHud
- SetInvisibleToAll
- SetInvisibleToPlayer
- SetJumpHeight
- SetLevelFadeSnapshot
- SetLightColor
- SetLightExponent
- SetLightFovRange
- SetLightingOnly
- SetLightingState
- SetLightIntensity
- SetLightRadius
- SetLocalRadarEnabled
- SetLocalRadarPosition
- SetLoopState
- SetMapCenter
- SetMapLatLong
- SetMatchFlag
- SetMatchTalkFlag
- SetMaterialOverride
- SetmaxHealth
- SetMiniMap
- SetMissileBrake
- SetMissileCoasting
- SetMissileOwner
- SetMode
- SetModel
- SetMoveSpeedScale
- SetMovingPlatformEnabled
- SetNearestEnemyScrambler
- SetNemesisXUID
- SetNodePriority
- SetNormalHealth
- SetNoSunShadow
- SetObjectivePointStatus
- SetOnTargetAngle
- SetOwner
- SetPauseWorld
- SetPerkForTrigger
- SetPlayerCollision
- SetPlayerCurrentObjective
- SetPlayerCurrentStreak
- SetPlayerGravity
- SetPlayerIgnoreRadiusDamage
- SetPlayerSpread
- SetPlayerStateLoadoutBonusCards
- SetPlayerStateLoadoutWeapons
- SetRenderInThirdPersonSpectate
- SetReviveHintString
- SetRoundsPlayed
- SetSAnim
- SetScale
- SetScanningPitch
- SetScoreboardColumns
- SetScriptMoverFlag
- SetScriptStreamBias
- SetSessStat
- setshaderconstant
- SetSharedViewPort
- SetShowcaseWeaponPaintshopXUID
- SetSkipTos
- SetSlowMotion
- SetSModelSAnimShot
- SetSonarAttachmentEnabled
- SetSoundContext
- SetSoundEntContext
- SetSoundPitch
- SetSoundPitchRate
- SetSoundVolume
- SetSoundVolumeRate
- SetSpawnClientFlag
- SetSpawnPointRandomVariation
- SetSpawnPointsBaseWeight
- SetStableMissile
- SetStance
- SetStepTriggerSound
- SetStowedWeapon
- SetStreamerRequest
- SetStunned
- SetTargetEntity
- SetTargetOrigin
- SetTeam
- SetTeamForTrigger
- SetTeamReviveIcon
- SetTeamSatellite
- SetTeamScore
- SetTeamSpyplane
- SetThirdPerson
- SetTmodeProvider
- SetTopDownCameraYaw
- SetTopScorer
- SetTurretAccuracy
- SetTurretCarried
- SetTurretMinimapVisible
- SetTurretNode
- SetTurretOwner
- SetTurretSpinning
- SetTurretType
- SetUnderwaterVisionSet
- SetupClientFieldAnimSpeedCallbacks
- setupclientfieldcodecallbacks
- SetupClientFieldLuiCodeCallbacks
- SetupFieldOpsKitLoadouts
- SetViewAngleResistance
- SetViewModelDepthOfField
- SetVisibleToAll
- SetVisibleToAllExceptTeam
- SetVisibleToPlayer
- SetVisibleToTeam
- SetVisionSetForPlayer
- SetVolFog
- SetVoteNoCount
- SetVoteString
- SetVoteTime
- SetVoteYesCount
- SetWaterDisturbanceParams
- SetWaterDrops
- SetWaveWaterEnabled
- SetWaveWaterGeneratorAmplitude
- SetWaveWaterHeight
- SetWeapon
- SetWeaponCosts
- SetWeaponOptions
- SetWeaponRenderOptions
- SetWinningPlayer
- SetWinningTeam
- SetWorldFogActiveBank
- SetZBarrierColModel
- SetZBarrierPieceState
- SetZombieName
- ShellShock
- ShootTurret
- ShootUp
- ShouldDoInitialWeaponRaise
- Show
- ShowAllParts
- ShowInfoVolume
- ShowMiscModels
- ShowPart
- ShowToPlayer
- ShowToTeam
- ShowZBarrierPiece
- SiegeCmd
- SightConeTrace
- SightTracePassed
- SModelAnimCmd
- SnapshotAcknowledged
- Solid
- SoundExists
- SoundGetAlias
- SoundGetPlaybackTime
- SoundLineEmitter
- SoundLoopEmitter
- SoundPlayAutoFX
- SoundPlaying
- SoundRattle
- SoundRattleSetup
- SoundSetMusicState
- SoundStopLineEmitter
- SoundStopLoopEmitter
- SoundTimeScale
- SoundUpdateLineEmitter
- Spawn
- SpawnActor
- SpawnCollision
- spawndynent
- SpawnFromSpawner
- SpawnFX
- SpawnHelicopter
- SpawnNapalmGroundFlame
- SpawnPathNode
- SpawnPlane
- SpawnStruct
- SpawnTimedFX
- SpawnTurret
- SpawnVehicle
- StartBinocs
- StartFadingBlur
- StartFiring
- StartMission
- StartPoisoning
- StartRagdoll
- StartResurrectViewAngleTransition
- StopAllLoopSounds
- StopAllRumbles
- StopAnimScripted
- StopBinocs
- StopDemoRecording
- StopFiring
- StopForceStreamingMaterial
- StopForceStreamingXModel
- StopForcingStreamer
- StopJukeMove
- StopLoopSound
- StopMission
- StopMoveSlide
- StopPoisoning
- StopRumble
- StopShellShock
- StopShootTurret
- StopSound
- StopSounds
- StreamerModelHint
- StreamerNotify
- StreamerRequest
- StreamerSkiptoDebug
- StreamTextureList
- SubtitlePrint
- SwitchMap_Load
- SwitchMap_Preload
- SwitchMap_SetLoadingMovie
- SwitchMap_Switch
- Target_BoundingIsUnderReticle
- Target_ClearReticleLockOn
- Target_GetArray
- Target_GetOffset
- Target_IsInCircle
- Target_IsInRect
- Target_IsTarget
- Target_OriginIsInCircle
- Target_Remove
- Target_ScaleMinMaxRadius
- Target_Set
- Target_SetAllowHighSteering
- Target_SetAttackMode
- Target_SetJavelinOnly
- Target_SetOffscreenShader
- Target_SetOffset
- Target_SetShader
- Target_SetTurretAquire
- Target_StartReticleLockOn
- TestSpawnPoint
- TmodeSetServerUser
- ToggleNoVehicleFaceTraversability
- TracePassedOnNavMesh
- TracePoint
- TriggerEnable
- TriggerFX
- TriggerIgnoreTeam
- Underwater
- Unlink
- UnlinkNodes
- UnlinkTraversal
- UnloadSiegeAnim
- UnlockSongByAlias
- UnSetTurretNode
- UpdateClientNames
- UpdateNavTriggers
- UpdateUnlockedAttachmentBits
- UseAlternateAimParams
- UseAlternateHud
- UseAnimTree
- UseBuildKitWeaponModel
- UseBy
- UseServerVisionset
- UseTriggerIgnoreUseHoldTime
- UseTriggerRequireLookAt
- UseTriggerRequireLookToward
- UseWeaponHideTags
- UseWeaponModel
- Vibrate
- VideoPause
- VideoPrime
- VideoStart
- VideoStop
- VideoUnpause
- ViewKick
- ViewmodelHasTag
- VisionSetLastStand
- VisionSetLerpRatio
- VisionSetNaked
- VrIsActive
- WalkUnderwater
- WeaponCyclingEnabled
- WeaponFriendlyHacking
- WeaponHasAttachment
- WeaponHasAttachmentAndUnlocked
- WorldEntNumber
- WorldToLocalCoords
- WorldTrace
- ZBarrierGetPiece
- ZBarrierPieceUseAlternateModel
- ZBarrierPieceUseAttachWeapon
- ZBarrierPieceUseBoxRiseLogic
- ZBarrierPieceUseDefaultModel
- ZBarrierPieceUseUpgradedModel
- ZBarrierSupportsZombieReachThroughAttacks
- ZBarrierSupportsZombieTaunts
- ZeroGravityVolumeOff
- ZeroGravityVolumeOn